- Video Games as hypertext
- Hypertext Narrative is not the same as Interactive Narrative
- Games are not about story telling eg. Tetris
- You cannot win a story
- No consecutiveness
- Link to what is required to understand argument
- Family trees- hierarchical
- ‘Intertwingled’
- Keyboard- layout to slow down typists
- Unchanged for 140-150 years
- Hyper textual mode of reading- jump around, read other things mid-essay etc
- Hypertext is cinematic
- Nodes= film shots
- Meaning is outside the shot, it is relational
- All parts and relations between the parts
- Long Tail
- Excluding content that you are not interested in eg. Facebook feed
- How taste cultures form
- Determined by markers of your identity + self driven stuff eg lifestyle choices
- How clusters form in networks
- Ways around recommendation hierarchies
- Democratization of tastes
- Power to make judgements
- Equal access?
- Facebook driven by advertising recommendations, selling ad spaces
- Facebook= ‘social media disaster’
- Different from Amazon
- Page rank on Google- how many links come into your content
- Important to link to each others’ content
- Scale-free networks do not have centre eg. Internet
- Appears to be built randomly, but has a structure
Pingback: More Voxies | Networked Media