Retrospectively looking back at my attempts for Project Brief 4 while I did encounter some technical issues that ultimately shifted the outcome of my piece, I am overall proud with the quality of work achieved. Initial my intention was to release an animatic storyboard of between the length of 3-3:30 minutes that would provide a tangible vision of how my script may look, and given the reliance on some visual and physical gags for my piece I believe this was the right approach, however due to some lost documents resulting in some already completed being lost and the deadline within view I decided to create a storyboard on paper rather than through Adobe Flash. I did manage to find some middle ground by scanning my documents into Flash and create a “moving” storyboard that cycled through the images on paper but that was more so as a means to show my work for either the upcoming presentation day or just for class peers and the teacher to give some variance in how the outcome can be digested.
Though my vision from a technical and presentation standpoint changed, my artistic and vision of the world did not, and ultimately I believe that it became more realised during these final stages as by making the storyboard I ended up being able to reevaluate my script several times and make some changes. One of the main points of criticism during our in-house table reads was that the rhythm of flow slightly diminished towards the end of the piece and taking this to heart I made it a big effort in the final stages to make the ending feel more resolved and elevated, however choosing to focus more on pathos and emotion rather than comedy for the final arc. I believe that this approach makes the piece feel more natural and the characters and world more accessible.
Dont_Get_Emojinal_30FPS-2msu3x4 (SWF File) 30FPS Version
Dont_Get_Emojinal_15FPS-1vleeyo (SWF File) 15FPS Version
As someone who comes from a background of usually constructing worlds and narratives that are overly layered and large in scope, the most immediate examples coming to mind being my weekly Dungeons and Dragons group in which we create a communal narrative in a high-fantasy world, it was refreshing and in some ways challenging to construct a world far from what I’m usually used to, especially as I was trying to layer a political statement and allegories within it through satire and social commentary both in the narrative and the world itself.
Emoji_Script_Final-222g9ja (Script)
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