WENTWORTH: THE VR EXPERIENCE

This script was super interesting to read due to its format. Throughout the semester I’ve wrestled with the ideas of what makes a good scripts, as what some aspects of a script make them ‘not the best’, the same qualities of another script become advocated. Claudia Sternberg in ‘Written for Screen’ really elaborates on the at times hypocritical nature of screen writing, as she states that ‘the use of screenplay modes is functionally determined’ and ‘works within the syntagmatic requirements of the text type’. This however, I find problematic.

The point of this studio is to re-interpret the ways in which we view screen plays in general. Re-imaging them as an introduction to a movie as oppose to just its singular nature of a ‘script’. Thus, in the same way we look at literature in general, we should look at scripts. Not being concerned with the ‘dos’ and ‘don’ts’ of script writing, but instead its communication and visualisation of story. Thus, Wentworth: The VR Experience was a great script to read due to its compartmentalisation of fictional facts in its beginning. Reading through the ambitions of VR, Synopsis and Interaction initially allowed for my mind to be coloured with the opportunities of the coming pages. If you think about it, every film has a synopsis, whether it be a trailer, article or even general knowledge about the time period or world in which its based in e.g. World War II, countries, etc. Thus, the same notion should be granted for screen plays.

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