Why I Chose Small Things // Small Things // Assignment 1 – Part 1

There were many different reasons and factors as to why I decided to put the Small Things studio as my first preference for semester 3 in 2019. Originally, I knew a few people who took it as their first studio last year, and seemed to have thoroughly enjoyed it. Furthermore, I knew that Paul Richards ran the course, and after having him in Media 1, I felt a sense of security and familiarity joining a studio already being on good terms with the tutor.

However, after reflecting on the selection process while writing this piece, I realised that my biggest draw to this studio was to make ‘small things’. I absolutely cherish and will never forget the unique, out of the box and compelling filmmaking and storytelling techniques I learnt and constructed in the Seeing the Unseen V2 studio with Hannah, but I felt this yearning to make something simpler. To start small and work my way up incrementally, and I have a feeling that Small Things is going to scratch this itch.

The studio home page on canvas prompts the idea that building on ideas piece by piece, with constraints, stimulates better products and outcomes. To evaluate on that mess of a sentence, basically, does gradually making small products, with different goals and guides, make you a better and more thought out filmmaker? I hope so, otherwise, this studio would be for nothing!

I jest, but this idea of making ‘small things’ fascinates me. On the presentation night for last years Small Things studio, I got to see some final products from the class, both from peers and strangers. I loved the vision behind all these products. Contained and simple stories with such visual and creative flair that it didn’t even matter that they were only a couple minutes long, they were enjoyable, and some visually striking. While I don’t necessarily want to make the same things as the last semester, I do want the next couple months of creation to influence an idea that I will be really proud of, however small the thing may be.

 

 

I Really Dig Thinking About Affordances // Networked Media // Week 3

I never wanted to be too broad with these blog posts, but I don’t really know where to start with my interest in affordances and constraints. Everything about this is so interesting. I love discussing and thinking about what the ‘perceived affordances’ (Norman, 1999) of a product were, and comparing them to what we actually use the product for. I find the idea of constraints so fascinating, how the semantics of an object or design are always teaching us how to use other objects. These are obviously not new concepts to my brain. I have always known that a chair can be thrown, sat on, stood on and flipped, but the psychology of it and the constraints of a chair are having scholarly terms and being something we study is really exciting to me!

I’ve now started thinking about how these ideas of affordances and constraints relate to social media and technology as a whole. I’ve loved reading about the history of programs, and how in the early days of computers, there were lots of constraints that disrupted user-use. Programs were being created with an expected programmer level of computer knowledge, rather than being user-experience forward (Norman, 1999). This reminded me of the transition between Web 1.0 to Web 2.0, and how the change brought a focus on user-creation and friendliness.

With my relatively amateur understanding, Instagram seems to push on user-focus affordances. While the original intention of Instagram seems to have been a relatively small scale image sharing service, mainly between your friends and followers, the platform has grown to push for posts reaching for the hundreds of thousands of likes, with a focus on hashtagging and appealing to the larger demographic. While that might not be correct or true, this idea of affordances and constraints is really interesting, and a little birdy told me it will be S U P E R helpful later in the semester.

(Seth Keen is a little birdy)


Norman, D 1999, ‘Affordance, conventions and design (Part 2)’, Nielsen Norman Group,  http://www.jnd.org/dn.mss/affordance_conv.html

 

The Ever Evolving World Wide Web // Networked Media // Week 2

In class we discussed the differences between Web 1.0 and its evolution into what we have today, Web 2.0. The main takeaway I got from both the reading and the discussions is that Web 2.0 focuses more on community and co-creating. A collaborative web. This idea of collaboration is also everchanging, from the early days of Wikipedia edits and suggestions, to now, where groups can work together to control video game streams, using the chat comments to control the movements and inputs of the characters on screen. And while in both cases, intentional errors and trolling occur, the internet is better off with this level of mass involvement and creation.

Digressing a little, in the reading ‘New Media: A Critical Introduction”, Lister talks about the idea of The Perpetual Beta being a big change when Web 2.0 came to be, which is something that I had never really thought the internet lived without, but makes total sense to be a feature in the self-proclaimed ‘(or maybe I’ve dubbed it as the) ‘collaborative age of the web’. This idea of applications, software, firmware all updating and receiving feedback on what the community wants and doesn’t want is a perfect encapsulation of this idealistic user moulded web, and while many people feel like big companies don’t always listen to what users and the community want, I’m sure it’s really that developers can’t help but hear what we have to say.

Instagram in particular is heavily in a ‘perpetual beta’, with updates seemingly coming week in week out. And while it’s usually just for bug and crash fixes, the developers are always on the lookout to make the platform better for the users (and the shareholders)

The idea of an ever-growing Web 2.0 makes me excited for what is to come in the future for this user-driven, collaborative world wide web. Will this ‘Big Media’ relationship continue? Will we be enslaved to our tablets and fully integrate and collaborate with the internet? Who knows! All I can hope is that Grammarly learns to autocorrect my individual ‘i’ to ‘I’, cause:

(I’m really sorry for that ^^^^^)

 


Lister, M et al 2009, New Media: A Critical Introduction. Routledge, 2009

Digital Cultures and Vernacular // Networked Media // Week 1

The most interesting aspect of Sabine Niederer’s Networked images: visual methodologies for the digital age was this idea of  “digital cultures” (Niederer 2018, p.9)and while the idea of that term isn’t foreign to me, the term was until now.

When I think about a culture, I think about a collection of ideas, beliefs and people coming together to celebrate and connect. Cultures have their own religious beliefs, sense of humour, likes and dislikes; things that people can identify with.

The idea of a digital culture works the same way. Groups of like-minded individuals coming together on the web to embrace their similarities, whether that be on social media, forums or other areas of the internet. And within these cultures, internet or otherwise, comes a similar vernacular, often built within the community.

Niederer discusses how specific social media sites contain their own vernacular and language, such as how people who use Twitter operate within a ‘visual language’ of ‘in the moment’ conversations and quips (Niederer 2018, p. 23), and have invented and popularised terms such as Tweeting and Reposting. In our split class discussions, we pondered if the term tweet was intended to blow up by the creators of Twitter, or if the audience and users of Twitter embraced the term way beyond the expectations of the creators. A little off topic, but just something I found super interesting.

Now that I am familiar with the term, I feel like I’ve been heavily involved with digital cultures and their vernacular and language throughout my life. I vividly remember late nights at home playing Minecraft with friends over Skype when I was younger, and the terms we would use such as ‘no griefing zones’ and ‘mod ban’ that meant literally nothing to anyone but us and our server.  Or the group chats my friends and I have with nicknames and inside jokes that only we can make sense of because of a niche moment in our lives.

Digital culture and vernacular dominates our society, whether we consciously know it or not, and I think this idea of social media specific terms and phrases will be crucial in discussing the class prompt later on in the course.


References

Niederer, S 2018, Networked images: visual methodologies for the digital age. Amsterdam University of Applied Sciences, Amsterdam. (read pp.1-20)

Sound Effect References // Seeing the Unseen V2 // Assignment 4

While most of the sounds in my audio-visual project for Assignment 4 Solace were created by me, a few of them had to be sourced from creative commons domains. They are as follows.

Auction Ambience 1 SOUND Effect – SOUND Effects Public Domain

Auction Ambience 1 SOUND Effect

 

Close Church Wedding Bells Ringing #2 Sound Effect – SoundEffectsFactory

Close Church Wedding Bells Ringing #2 Sound Effect

 

Happy birthday song music only best ever – Mobile Mania

happy birthday song music only best ever

 

Needle Drop 02 Sound Effect – Sounds Recorded

Needle Drop 02 Sound Effect

 

Romantic | Royalty Free Music – www.bensound.com

https://www.bensound.com/royalty-free-music/track/romantic

Small Group Whispering Sound Effect – SoundEffectsFactory

Small Group Whispering Sound Effect

Reflection // Seeing the Unseen V2 // Assignment 4

Noticing and Non-Fiction are two things that before this studio, I would of never considered crucial aspects of any type of filmmaking. However, after completing Seeing the Unseen V2, these ideas and practices will stay with me forever, whether I’m making a film centered around these ideas or not. The term ‘non-fiction’ no longer just means factual or real to me anymore. Everything in filmmaking, whether it be narratively driven or not, focuses around aspects of non-fiction, and always need to be considered. Furthermore, for me, noticing is now about being present in something, whether that be in the shooting stage, the editing stage or even the viewing stage.

And it is the latter statement that has really been a big part about my creation of the Assignment 4 audio-visual project over this past month or so. Just watching how people experience your work, noticing what they react to and what they don’t react to. Whether it be when you’re pitching your initial idea, showing a demo or even the full project, just lingering on how a person interacts with your work has been so beneficial to my reflective and creative processes throughout this assignment, and is something I have never really considered to this extent before Assignment 4.

A prominent example of this for me was watching people interact with my Korsakow project Solace on the exhibition night. Just paying attention to how people maneuvered through my interactive world, how long they lingered on a particular frame, whether they just rushed it, what order they proceeded through and so on. As soon as I came up with and developed the idea for my final project for STUV2, I wanted each person’s experience with Solace to be different in some way, and to actually see that in person was really beautiful and inspiring. In a really wanky way, I wanted everything about my film to be self driven in the way of understanding. I want each audience member to form their own opinions and theories about what each scene means, the narrative of it all and what they noticed in each frame. I have an understanding of what it is about, but what I am personally really proud of about it is how i still pick up on little details in the shots that I didn’t necessarily before, and how that tiny details can say a whole lot about what you notice in a  scene. This also allowed me to see some flaws in my work however, such as how the safety lives on the locations can confuse a viewer on if they are finished with a scene, or if there is more to discover. I couldn’t fix this ultimately, but it is impossible to get stuck now, unless you’re supposed to, so that’s good.

Something that was unlike my typical creative process that occurred during Assignment 4 was my lack of sticking to my original plan. As evident by my research posts, I originally wanted to create a traditional video filmed on mobile that had you viewing different things moving within a frame and layered on each other, similar to Midtown by Max Schleser. Pretty much the only aspect of my original concept that continued into Solace was my emphasis on stillness, and how you can notice so much through so little movement, as every change is heightened.

I was originally skeptical about this studio during the first few weeks. I felt like I had misunderstood what the classes were going to be about, as I have typically been a narrative film maker, both for school/university and for recreational tasks. However, as we started delving deeper into the ideas and patters of noticing, the different techniques to notice as well as the assignments themselves, I then started to realise that I had definitely made the right decision being in this studio. Seeing the Unseen V2 has taught me so much about filmmaking but it has also taught me a lot about myself and how I operate as a creative. It has given me insight into what I generally notice when trying to create, or what I tend to look out for in my day to day life.

If I were to create three learning outcomes that I have sustained from the class as a whole, it would be:

  • Listen to the feedback of your peers and tutors. You’ve got a big head, and sometimes you miss the small things that someone from the outside notices.
  • Try to do something new with each project you make, even if it is only something small.
  • Don’t be afraid to scrap anything and everything if you’re not 100% proud of it.
  • And a bonus one, sometimes, you just need to sit and let yourself absorb the world around you.

Visual Feedback // Seeing the Unseen V2 // Assignment 4

On Wednesday the class each showed rough drafts of their audio / audio-visual components of Assignment 4. It was really great to see almost everyone’s ideas slowly and surely come into a reality, and it was really inspiring to see how passionate everyone was about what and how they chose to notice. I was a little nervous about showing mine. I really wanted feedback, but I wasn’t sure how to express what I wanted to tell and get people to notice. I think this was the case because I really feel like the best way to experience my Korsakow project is knowing nothing and just diving head first into it, and seeing what you as a viewer notice.

On a side note, I discovered RMIT had cords for my underused micro-HDMI input and was actually able to play it through my computer, which was pretty cool and a first time for me.

I only had the intro and a room complete in Korsakow to present, but I felt like that was a clear showcase of what my project was going to be like and how audiences would experience it. Some great feedback I received was to use screengrabs of where the actual video leads to. To elaborate, when we open up to the shot of the front door, instead of the preview of the next video being a shot of inside the hallway, it should be a close up of the door, so people can connect to the journey more.

I’m really excited to continue crafting this process of noticing. Korsakow is nothing like I have ever used before, and I feel strongly about its ability to allow people to notice more, because the interactive aspect of it is such a different type of engagement. I really hope people notice different aspects of the project in my Assignment 4, and that each person walks away feeling a little different.

Filming in Silence // Seeing the Unseen V2 // Assignment 4

So for the past few days, I have been filming for the audio-visual aspect of my Assignment 4 around my home. A key aspect of my film is sound, and how sound can add meaning and get people to read between the lines of a shot and notice new things. And for that reason, a majority of my shots need complete silence, including from me. While most of the filming sessions have been done whilst people are out of the house or tucked away in their own rooms, silence has been hard to maintain. I have been recording with my DLSR, and while I will probably replace the audio linked to the video with the mic I have borrowed to record sound with, it’s always good to have backup sound.

One of the biggest things I’ve learnt from these sessions about filming your subjects in complete silence is how much more you notice in and out of frame. There’s something about not utilizing a sense that enhances the others. For example, one of my close up shots an audience member can view is a dusty record player, hidden away by plants. After framing up my shot of the object and pressing record, I noticed a soft spinning noise and saw that the record player was spinning a record without the needle pressed down to it, creating this mesmerising cycle that audience members may not pick up on.

Two things I love about this discovery is the previously touched on subtly of it. Not every viewer is going to notice that in their first viewing, maybe even at all, and is there for the people noticing and paying the most attention to what’s on screen. Furthermore, the idea of a ‘broken record’ spinning with no intention plays into the subsequent narrative/theme of my final piece, in which the house suggests a broken home and a lost marriage. Again, two things only the people who are truly noticing will pick up on, and something I definitely wouldn’t have if it wasn’t for the silence.

Just another Media Factory site