Colour Grading // Small Things // Assignment 2

Colour Grading Exercise

Colour grading isn’t a new skill to be, but I only have a very basic understanding of it. I’ve used it for a few projects this year, one which I have reflected on already, as well as for previous projects in past years. I haven’t really done much ‘experimental’ or unrealistic colour grading, which is something I intended to do with at least one version of each clip. I still want to get better with the tool, as I think it’s a very powerful asset in film-making, and can drastically change the tone of a scene or shot, something I will talk about further on in this post.

Exercise 1

Original:

Version 1:

For this edit, I played around with warmer tones and exposure, attempting to give the scene a nostalgic, home feel. The warm oranges from adjusting the tint really bounce off the tile walls, and while the lighting looks a little unrealistic, I did try to balance it out by adjusting the whites and the blacks within the frame.

Version 2:

I did the polar opposite for this colour grade, really playing around with cold, blue colours, lending to a sadder vibe for the scene. I feel like it makes the bathroom look really empty and unused, maybe like something tragic has happened.  I didn’t really touch the blacks for this scene, but really pushed up the whites for that strong light source from the window. Tinting played a big part in this cut, and it was difficult to make it look cold and not too blue.

Version 3:

Out of all of the experiments with grading, this one felt the most out there, and I’m unsure about it. I played around with colour wheels, trying to give this a look of a rundown bathroom in an apocalyptic setting, with a slight tint of green and dark shadows to accompany. Personally, I’m not a fan of how it looks, to me, it looks a bit washed out and a bit too overexposed. Lowering the contrast played a big part in this cut, which stopped the shadows from taking over the whole scene.

 

Exercise 2

Original:

Version 1:

This is probably the ‘experimental’ colour grading exercise I am most proud of. I played around with the creative colour wheels, giving the light a swamp green glow, and really focused on bringing out the shadows and drowning out the blacks. This style of colour grading really reminds me of a horror film, with the deep dark shadows only allowing the audience to focus on the glow of the beast.

Version 2:

For this cut, I played around again with the colour wheel again, bringing out a pinky-red tint in the lighting, and reducing the contrast down to negative 80. This gave the scene a rose gold tint effect, something you would see in a pleasant flashback in a movie. Contrasting this with the edit above, it really shows the power of shadows, and how much more can be shown by bringing down the whites in a scene.

Version 3:

I am probably most familiar and comfortable with creating a colder, blue tinted scene using colour grading. I tried to play around with that style a bit more in this one, and be a bit more subtle. I only added a small blue tint to the scene, trying to make it look like the clouds are grey outside like this was a funeral scene in a film.  This involved bringing down the highlights, and using the creative colour wheel rather than the tint bar in the basic colour corrections tab.

 

Exercise 3

Original:

Version 1:

Here is another attempt to dampen the mood of a scene. I tried to make it look as if there was a storm approaching,  I did this by really pushing up the blue tint, and messing around with the contrast and highlights slider. this turned the somewhat grey sky a dark blue, and softened the colours of the foliage, creating an unsettling and dreary tone to the frame.

Version 2:

With this version, I attempted to again, do an opposite cut of the one above, creating a stylized, ‘art indie film’ summer vibe. I did this by creating a warm tone with the temperature and colour wheels in the creative menu, bringing out yellows and greens. I also played around with the saturation of the frame, as well as reducing shadows, giving the whole scene a glow. I really like the gold and bold colours in this one created by boosting the saturation slightly.

Version 3:

This is another ‘experimental’ colour grade, especially in comparison to the previous two. With this one, I really cranked out the green tint and green in the colour wheels of the creative tab, giving the frame the look and style of an old computer screen / GameBoy, with that digital, artificial green mask over the whole scene. I also played around with the exposure and shadows, making sure they weren’t too dark and disrupting the theme of the cut. I’m not sure what I would ever use this for, but I’m happy I made it.

Networked Photography // Networked Media // Week 7

Hirxeth

https://www.instagram.com/hirxeth/ https://www.instagram.com/p/Bp2VgI1HWP6/

 

19

 

Who is the Practitioner?

Hirxeth (real name being Anna) is a Swedish blogger who primarily uses Tumblr for film and general aesthetic collections and listing. She is someone who I have loosely followed for the past couple of years, and within the past month or so discovered and enjoyed her personal Instagram account.

The Image

The image above is from a collection she posted 24 weeks ago from her trip to Portugal.  The image itself does not have a title, but the collection’s title is called ‘Mix’.

How was the Image Authored?

The image was taken on her latest iPhone, I believe it is an iPhone 10, using the back facing camera on the device. Without any direct context, I would gather the photo is from the window view of wherever she was staying in Portugal, overlooking the town she was in. The shutters of the perched window frame the picture really nicely IMHO.

How was the Image Published?

The image above, once taken using her iPhone, was uploaded to Instagram, probably with a few manipulations as a part of a collection from her trip,

How was the Image Distributed?

The image, once posted on Instagram, was available on all her follower’s feeds, as well as most likely a suggestion tab to some through Instagram’s ‘discover’ tab, which pairs similar styles to users. Furthermore, I first encountered this picture and many of her others as shared links on her Tumblr blog.

 

Idea Development // Small Things // Project

To pitch an elevator pitch.

James Heywood / s3721053

 

Idea

2 to 3 people who are about to commit a robbery are disguised as janitors stand idly in an elevator, waiting to reach their floor, and random, somewhat comedic things happen, like a fake moustache starts to fall off, or they drop their weapon etc. Others enter the elevator, make small talk etc. A tense atmosphere though.

Characters

Typical criminal character types, a more serious and focused one contrasted with a slightly clumsy one, maybe a nervous one if we have three.

Dialogue / Scenario Ideas

I like the idea of one of the robbers growing a conscience and getting nervous as they ride the elevator, talking to a passenger and feel for them, sweating etc. Some physical humour of disguises falling off or contents being dropped. This is still a workshopping process.

Location

I want most of it to be set in the elevator, however, there will be some shots to establish the crime such as preparation taking place in office/garage style spaces.

Sound and Music

I want there to be lots of diegetic sound effects, such as buttons pressed on the elevator, doors opening, people walking in and out, fidgeting of clothes and bags, sniffles. Really highlight the silence that comes with an elevator.

The faint background music of a tacky elevator tune will probably be the only music used, maybe some intense action preparation music at the start to comedically transition to the boppy music of the elevator.

Lighting

Pretty standard industrial blue lights, if a set is constructed, the lights could flutter and flux, if not, still lighting is all that is needed.

Props

I hope to have a small props list, maybe a matching jumpsuit and nametag, some fake moustaches and sunglasses, hats, maybe nurse masks. Incognito clothing. A couple of duffle bags and maybe some strange prop weapons like a bat or stick.

Inspiration / Framing Examples

Baby Driver – Edgar Wright – 2017

 

Drive – Nicholas Winding Refn – 2011

 

While tonally, these films are quite different to each other and what I have an idea of making, the framing, way they used tight spaces and in the case of Baby Driver specifically, the way they use dark humour are all things I want to experiment with this idea.

Feedback

Please feel free to make comments in the blog comment section below for any changes or things I could add, this is very much a work in progress.

Analogue Video // Networked Media // Week 6

Megatron/Matrix – Nam June Paik

 

Who was the Practitioner?

Nam June Paik was an American – Korean artist considered to be the pioneer and founder of ‘video art’. During the ’60s, Paik’s fascination with televisions and electronics began to incorporate with his creative side, creating many famous artworks and thinking about the ‘electronic superhighway’ in relation to digital communication before most.  A true visionary, with most of his works being featured in famous galleries such as the Smithsonian Art Museum.

 

Background on the work:

Megatron/Matrix is one of Paik’s more famous works, being featured int he Smithsonian. The installation was created in 1995, featuring two sections of 215 separate tv monitors, that loop clips and soundbites that create a larger image when viewed together. The larger side is the ‘Megatron’, representing society and popular culture, looping cartoons and world flags. The smaller side, known as the ‘Matrix’, loops images of humans and real-world things. such as planets. It is thought that their connection is that the humans on the Matrix side are ‘plugged in’ to the digital society, which is quite a prolific and impressive concept for 1995.

 

How was this piece authored, published and distributed?

The piece was authored by Nam June Paik, during 1995 in his studio. By then, Paik was a well known and respected artist of the video medium, and the pieced was published and distributed by the Smithsonian Museum of art in 1998, where it was on display as a permanent exhibition until 2006. Now, the piece is moved around and set up in seasons. However, images and videos of Megatron/Matrix are distributed online via the museum’s website, various articles and YouTube for viewers to experience on demand.

 


References

https://americanart.si.edu/artwork/megatronmatrix-36486

Analogue Photo // Networked Media // Week 5

The Iconic James Dean by Dennis Stock

USA. New York City. 1955. James DEAN in Times Square.

 

Description

An image of James Dean, wandering the rainy streets of Time Square in New York in 1955.

 

Who was the Photographer?

Born in 1928, Dennis Stock was an American photographer who worked between the early 50s to late 90s. Stock worked with Life magazine for a majority of his career, branching out to more passion-based projects in the later years of his life. He was an apprentice to the prolific photographer Gjon Mili, famous for capturing famous artists such as Picasso.

 

Story of the Photograph

Dennis Stock was introduced to the new kid on the block James Dean at an L.A. party in the 50s, bonding over their mutual friend Gjon Mili. Dean agreed to let Stock photograph him, both while we went around New York, in which the photo above was taken, and around his family home, which was uncommon for the time.

Stock wanted to capture Dean in his natural state, going about his day and not posing for the camera, rather, observe his observations. Stock stated that Dean was more human than most, suffering from extreme insomnia and living quite a mundane life at the time.

 

When, Where and How was it Published?

A collection of portraits, including this picture, were published by Magnum Photos in 1955, as a collection behind the scenes images of the soon to be famous actor. Originally, these would have been printed into a magazine, and some original prints are in galleries. Currently, they are nicely digitized on their website.

 


References

Hyams, J. (2015). James Dean: Press photographer Dennis Stock on how he came to know and love the doomed screen idol. [online] Independent. Available at: https://www.independent.co.uk/news/people/james-dean-press-photographer-dennis-stock-on-how-he-came-to-know-and-love-the-doomed-screen-idol-a6669611.html

https://www.magnumphotos.com/photographer/dennis-stock/

 

Annotated Bibliography // Networked Media // Assignment 1

Blog Index

Week 1

Week 2

Week 3

Week 4

Annotated Bibliography

Lister, M 2009, New Media: A Critical Introduction. Routledge, New York pp 163-169, 197-200, 204-209, 221-232.

The article above documents the beginnings and inner workings of the web, particularly during the transition to Web 2.0, and the changes it brought to the landscape of big media. Lister talks about the beginning of the web, and about the endless possibilities it had during the conception of Web 2.0, with its limitless potential to change the way society thinks and approaches concepts like digital ownership, creation and distribution. Ultimately, Lister argues that this format was perfect for advertisers, and how marketing on the web, ‘once it was stable’, would be ideal.

A strength of the work is Lister’s comprehensive study and history to back himself up on points raised without this article. He refreshers readers of the ‘dot com bubble’ and other significant historical moments, which give his points of a shaky and unstable internet a larger sense of credit as he juxtaposes web certainty with incidents that were thought to completely dismantle the world wide web as people knew it. However, Listers writing does get a little tiresome, with passages seemingly repeating themselves as they go on. Furthermore, another potential limitation of this reading is its publication date. Being published in 2009, Lister and others are not up to date on the latest developments in the web and social media as a whole, especially since this content is before Instagram entirely.  Nevertheless, Lister raises two crucial points during the passages of this article, the first being ‘The Long Tail’ theory. The theory suggests that with the market for advertising drastically changing with the expansion of the web, the need to market safe and to large groups exclusively is no longer necessary. The interconnectedness to the web has made marketing to smaller, niche groups, more effective and profitable in the long term. Gone are the days of mass spread marketing, hoping something sticks. Companies are able to advertise and market to who they want, where they want, how they want. Another idea raised by Lister in this reading was the idea of the ‘Perpetual Beta’. That applications and services can be always updating and evolving, as no relevant product in new media is ever stagnant in process.

Both these terms and ideas raised by Lister are applicable to the course outlines and prompts of the class. An easy example is how the idea of the ‘Perpetual Beta’ is ever present in Instagram’s model, as well as many other social media platforms. Furthermore, Lister’s application of Anderson’s ‘The Long Tail’ theory can be used to analyse how Instagram uses advertisers and algorithms. Some of the main affordances of Instagram is its simple user interface and ability to hide ads within your feed. While this is not necessarily a positive affordance for consumers, it definitely is for corporations. Instagram is able to utilise your browsing data to identify your preferences and purchases, suggesting paid content throughout your feed seamlessly, attempting to make you associate it with the commonplace content from friends, celebrities and family. This knowledge and understanding of how advertisers market to small target audiences is shown in how Instagram distributes paid marketed content onto their site.

 

Norman, D 1999, ‘Affordance, conventions and design (Part 2)’, Nielsen Norman Group, http://www.jnd.org/dn.mss/affordance_conv.html

In the article, Norman discusses and documents his extensive history with affordances, and how his perception of the concept has evolved over time, when relating it to his own work and practices. Norman is somewhat of a pioneer when it comes to affordances, even after previously stating that he ‘originally hated’ the idea. His discussion and recollection of his time with affordances covers the main basics of the concept, such as the difference between perceived and actual affordances and the constraints and conventions of affordances.

There are a large number of initial strengths to this piece. Norman is well written and researched, having an extensive understanding of affordances on both a macro and micro scale. He utilises a variety of digital and content specific phrases and terms, allowing readers to familiarise themselves with the inner workings of both affordances and their various constraints Furthermore, the layout of the article is very neat and well organised, with subheadings, and a relatively short and concise length, making it a very digestible read that can be easily repeated. Throughout these subheadings, Norman discusses key ideas of affordances. His language and use of examples when explaining an idea are all really helpful as a reader. Norman is able to relate a concept very easily to a physical or graphical example, such as when discussing the ‘physical affordances’ of computer and graphical content, such as scrolling and mouse clicking commands. Adding to that, the author discusses constraints in relation to the affordances with the same format, always relating the theory to an aspect of computer design and interface, such as how the physical constraint of having the mouse not be able to move ‘outside the screen’ on a typical one screen monitor setup keeps the user with the content. However, while Norman’s examples of constraints and affordances in this article always relate to technology, some basic groundwork examples of physical objects would make comprehending these somewhat complex theories easier to understand. For example, when outlining the main constraints of an objects affordance, using his classic example of a chair’s affordances and constraints could have helped new readers to the content get a grasp on these ideas sooner.

Nevertheless, Norman’s ideas and examples in relation to a programs perceived and actual affordances relates directly to the affordances and constraints of the social media platform Instagram. The perceived affordances of the developers of the platform originally would have been on a much smaller scale. However, with the mass marketing and publicity, user interactions and influencer activity, the perceived affordances of Instagram are drastically different to what the actual affordances of the application are in 2019, with a business and user integration focus, using a flow of hashtags and sponsored posts to boost both the clout of an ‘Instagramer’, as well as the products and businesses the platform is associated with it. However, there are cultural constraints to this idea, such as how the application itself is banned in China. These concepts of affordances and constraints of a digital product, specifically Instagram, are outlined clearly in the Norman article above.

 

Hinton, S & Hjorth L 2013, Understanding Social Media. Sage Publications, London 2013, pg. 1-31

In the digital copy of the book above, Hilton and Hjorth detail and outline the evolution and a brief history of Social Networking Sites (SNS). They begin this first with a general overview of Web 2.0, moving through to iconic social media services, the control and power of SNSs, then a brief overlook at how the world of social games has evolved alongside traditional messaging services. All these ideas come together to form the article above, and lay the groundwork for the authors’ overall points on ’empowerment and control’ as well as the new found way of intimacy after the adaptation of social networking sites into the everyday lives of consumers.

The book itself is quite poetic in many ways. Hinton and Hjorth open the first chapter with a visually stimulating scenario, which outlines their main point in that while SNS ‘were just for the young’,  during the time of publication in 2013, these services were becoming everyday applications for people of any age. The structure of the book itself is very digestible and well set out, with the rest of the first chapter detailing what the following passages would contain, with a brief synopsis of each, allowing the reader to ‘cherry pick’ between them, or read the book as a whole. The range of content they discuss as well is extensive, the authors ensure the reader is caught up on everything they talk about, going back as far as Web 1.0, ensuring you are well versed before discussing the nuances of Web 2.0. Their main argument, however, is this idea of control, stating that the ‘term “user” has two connotations: controller and controlled’. Hinton and Hjorth question our idea of control within a digital space by bringing up the addictive natures SNSs have integrated into their platforms, such as the ease at which a user can continuously swipe down a feed for hours and how the ‘typical teenager’ can feel lost or out of place without the aid of their mobile and social services. They target Google specifically, suggesting that while their motto is to ‘focus on the user’ and their experience, they really see us as products with data that need to be marketed and sold.  While there is nothing major to fault about this book, it does suffer by being somewhat dated when looking through a contemporary lens. While the content is not irrelevant in 2019, a lot more can be said and discussed in relation to this idea of control, and a revision by Hilton and Hjorth could garner a further read and look into the underbelly of SNS and services.

The two authors main ideas about control and addictive tendencies can definitely be related to the course prompt and Instagram as a platform. Bringing it back to affordances, a key affordance of Instagram as a platform for screentime is the ease at which users, new or acquainted, can scroll and interact with the service. The application is built around the idea of users continuously scrolling, stopping to like and comment every other post, only to continue scrolling once again. Furthermore, users can very easily develop an emotional connection to their Instagram, feeling a need to upload or stay active to keep followers and likes up. This related back to Hinton and Hjorth’s example of the ‘lost’ teenager, away from the online emotions and connections.


I declare that in submitting all work for this assessment I have read, understood and agree to the content and expectations of the assessment declaration – https://www.rmit.edu.au/students/support-andfacilities/student-support/equitable-learning-services.

 

Controlled over Control // Networked Media // Week 4

This week in the lecture, we learnt about the role social media plays in the world of affordances, and where it fits in this the concept of new media. I loved thinking about new media as this jar, and social media as the roots of a plant, growing inside this jar, only able to spread as much as the container allows. Then there are the fruits of this plant, the leaves. These are the individual social media services (SMS’s), and they can grow and live, or fall and die. Just a really nice and simple analogy.

The main aspect of this weeks content that I really enjoyed pondering and discussing came from the Hilton and Hjorth reading. ‘the term user has two connotations: controller and controlled’ (Hilton, S & Hjorth, L) to me is a very poetic and interesting way to address the evergrowing concerns about privacy and addiction when it comes to social media and the web as a whole. I think everyone has felt that they were being manipulated by social media services, whether that be through addicting and compelling interaction loops, or having self-esteem deteriorate as you scroll through feeds of meticulously crafted falsities.

However, one of the ways social media sites and the web as a whole can manipulate and damage you is our need to have access to it, and up until now, I hadn’t thought about how intensely this actually was, and how much of our lives revolve around the web and social media. Its affordances are too beneficial to our society. Some families communicate solely through the use of SMSs, and while I could definitely live without it, the affordances of Instagram allowing me to easily keep up with what friends are doing, as well as easily and aesthetically document events in my life and my photos and videos of them.

The reading definitely put it best, while Google always states that it is a user-focused company, it doesn’t really see us as users, it sees us as products, investors, dollar signs (Hilton, S & Hjorth, L).

Oh well, as long as I can still have my Instagram stories, I’ll be happy!


Hinton, S & Hjorth L 2013, Understanding Social Media. Sage Publications, London 2013. (Section: pp. 1-31.)

My Love for The Florida Project // Small Things // Assignment 1 – Part 3

The Florida Project was released in 2017 and was directed by Sean Baker, best known for his breakout indie hit Tangerine (2015), and stars Bria Vinaite as Halley, the mother of Moonee, played by Brooklyn Prince. The film is set in and around the motels near Disneyland in Florida, and is told through the perspective of Moonee, a child below the poverty line living in a low star hotel, oblivious to the misdeeds and debauchery that her mother gets up to just to pay the rent and live her lifestyle. The beautiful thing for me about this film for me, and what makes it one of my favourite films of all time, is how these heartbreaking situations these kids face can be told in such a human and relatable way that you can’t help but engage with it, and enjoy every second of it. How real everything feels. There are many reasons for this, but the two I am going to touch on today are the small perspectives and small castings  (see what I did there, see how I related it to Small Things).

The Florida Project is mainly told from the perspective of Moonee. This is explicitly told through her screentime in her film, and how we always come back to her for key plot points and moments. However, this is told implicitly through low angles and how the camera is framed around her and other kids. The story is told from the eyes of little people, children. The camera is always intentionally low in scenes of The Florida Project, keeping a tight frame around Moonee at her eye level, and often cutting off the torsos and heads of adults. An example of that is shown below.

This is representative of the innocence and ignorance of a child during adult and intense situations like the ones in the film. In the scene above, Halley is trying to sell a family pass to Disneyland to a passing stranger. During this scene, we mainly sit at this angle, following Moonee as she dances around, mimicking what her mother says, feeling like she is helping. We don’t see the full frame, because Moonee doesn’t see the bigger picture. She doesn’t know that what her mother is doing is illegal, and she certainly doesn’t know what we find out later in the scene, which is that Halley stole these from a client when she used her property to prostitute herself. We, like Moonee, are left down in the unknown, wondering what is going on, like when the ‘adults are talking’, that blissful ignorance so apparent in a child’s life.

Furthermore, Baker does an incredible job highlighting how big and magical the world is for a child, and how even the more depressing and dreary of places to an adult seem like wonderlands to a child. A great example of that is in the shot below.

We can barely make out the kids, walking alongside this massive store, with such a vibrant and enticing exterior. This sense of scale shows how small these kids really are, both physically and metaphorically in the grand scheme of this world. What is a tacky Orlando gift shop, ripping off Disney product in an attempt to profit off their properties is seen as a grandiose and larger than life attraction in their lives.  This sense of a smaller perspective is heightened in the casting for the film.

 

Sean Baker makes the characters in The Florida Project feel so real, relatable and small scale through his casting choices. This was both Bria and Brooklyn’s breakout films, and the story of how Bria came to be in this film is really quite inspiring. Baker was searching throughout Hollywood to find someone to play Halley, this full of life teenage mother who embraced the more childlike aspects of her personality, which in this film, become a detriment to her. He was unimpressed with what he had seen so far, but was in awe of how the attitude of a relatively small influencer on Instagram was so similar to that of his imagined character. This personality was Bria Vinaite, and with what started as a small exchange, ended up being the breakthrough of her career, landing her various gigs post the film’s production. This lack of emphasis on stardom makes the characters of Moonee and Halley feel so real. We haven’t seen these people play anything but these characters. We believe they are these characters through masterful writing and structure. From small and humble beginnings, rose masterpieces.

The Florida Project to me is one of the most influential pieces of media when I think about how I want to make films. Its story is told through short and small interconnected scenes, fleshing out these characters and the world around them. And it wouldn’t be anywhere without its’ small things.


The Florida Project. (2017). [film] Directed by S. Baker. USA: A24.

THE LIGHT!!!! MY EYES!!! // Small Things // Assignment 1 – Part 2b

Exposure is not your friend on set, I learnt that the hard way.

So this was our (Tessa, Belinda, Astley, John and I, featuring Alyssa and Leslie’s) second attempt at the now infamous “Lenny 4” script, feat the box. Before we went on set, we sat down and decided what we wanted to change in this shoot compared to the previous one. Quality of quantity in regards to shots was a unanimous decision that was reached, as well as wanting to be more conscious of shot and story continuity, with characters entering and exiting frame in a way that would make sense when in the editing booths.

Shooting went well overall. We cut down on the number of shots on average we had for a scene, sticking closer to the script and important aspects, such as getting a close up of the box in scene 2 with Sharon. A big issue/worry we had while on set was the exposure, and whether the shots would look overexposed in Premiere. While I think this is a fault with me rather than the equipment, I feel like I really struggle to get a clear idea of what shots are truly going to look like from the camera viewfinder or screen. My eyes see everything with a tint of blur and compression, which means I really don’t get a clear sense of what the shot looks like until I get to see it up on a monitor, especially with exposure.

While I know a bit about the zebra lines, and last class really did help with that, specifically where you want the exposure lines, this is all still a learning process for me. We played around with a bunch of the camera’s settings on the day, adjusting the aperture and flicking between ND filters, but I personally couldn’t get a feel for the shot, I just had to trust it.

When it came down to the edit, it wasn’t as bad as I thought it would be. My biggest fear was the shot I open my edit with. I love the framing and how Lenny stumbles down the stairs, but the amount of light that comes down through the windows behind him really made me nervous. You could barely see a lot of Lenny, and it looked super overexposed. After a bit of colour correction over the top of the B&W filter, I was able to have Lenny clearly visible whilst not being insanely dark.

Exposure is one of those things I am bound both crack and never crack, I just gotta trust my eyes, maybe get some glasses too.

Too Many Shots // Small Things // Assignment 1 – Part 2a

Sometimes, there can be too many shots.

This was our (Tessa, Belinda, Astley, John and I’s) first attempt at tackling the “Lenny 4” script, and our first real shoot for the Small Things studio. While on set, we really meticulously planned out what shots and angles we wanted for this project, marking camera positions and creating a succinct shot list. Once shot, we felt really happy with what we had captured in the limited time and prompts given, and uploaded the footage onto Google Drive for editing to commence.

I felt really good about my rough draft of the edit, scenes were coming together and while they didn’t make too much sense in the grand scheme of the story of the script (but that might have more to do with the actors forever switching), I was enjoying watching through it. However, once reviewing the rough assembly the next day, I realised. There were too many shots.

Scenes of 10 seconds would have upwards to 3 to 4 cuts to different shots within them, which became jarring and incoherent with ever watch. For example, in scene two, the script states that Sharon walks through a laneway, looking up and around anxiously as she walks with the box for Lenny. Adapting the laneway to a hallway, we took 3 different shots of the scene. A wide shot of Sharon walking, a mid shot with way too much headroom and a close up of her feet in motion. In my edit, I decided to use all 3 in my rough cut, with the shots switching between each other at such a pace that a viewer would struggle to understand what was going on in the scene, whether these were all Sharon, and if the box they only saw for a second had any significance.

This abundance of incoherent shots definitely gave us more insight into how to shoot when we reshot the scenes the following week, focusing on the shots that worked and if they would make sense when cut and spliced together.

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