Cinematic Sensorium: Beginning Project Three

With half an hour to go until the opening of Star Wars: The Force Awakens, Knox Village Cinemas, December 2015. The DJ was pumping, Chewbacca was hugging everyone and the feeling as you entered the rather grand foyer of looking up above the escalators to the lanterns and the lightsabers excitedly waving. At other time, the cinema is hardly as lively but still illicit a particular feeling, for me, personally, of home.

Village Cinemas Knox City

What that means to different people is obviously varied. I think the main idea is how does the architectural qualities, and sonic qualities, begin your experience in the cinema. Why would you choose any particular cinema over another, especially a nice cinema, that costs more than a cheap, dingy cinema, when you’re paying for the same film.

Crown Melbourne Foyer

The entrance to the Crown premises, similarly, is there to prime you to spend money. The show of opulence to encourage you to spend money. These spaces are designed to be immersive spaces but each message they send is particularly targeted and specific. The technical design of this space is particularly impressive, the use of projections, lighting and sound, completely surround you.

I aim to explore these relationships between immersion and space/place. The design of these immersive spaces and how they vary significantly in the way they prime you for the experiences they offer may they be artistic or otherwise.

Colourful Sound & Music (Assignment Two)

My instinct and guiding principal was to try to draw that out with musical elements and also create a layer of depth that would progressively draw the audience in.

With reference to Darrin’s reading in week two, he describes synchrosis as “the tight structural alignment of a successfully fabricated audiovisual relationship (Chion 1994: 58)”. With reference to that, the soundscape and score I created was essentially designed with the principal of syncrosis in mind. Every cut of the video is synchronised with a sound event. These, along with other stimulus, help to make the sound almost feel like location sound, even though in some cases, it wasn’t my intention to just design a foley track.

I wanted to address the themes in the video. To me it felt like the climax of the piece was the cut to the exhibition building at the two third mark in the video. The video was (according to Dan), the most colourful of the videos available to score. My instinct and guiding principal was to try to draw that out with musical elements and also create a layer of depth that would progressively draw the audience in.

The basic soundscape is based on a sound effect that I had previously created for atmospheric for a short film I made, containing lots of birds and really ugly wind. I ran a highness on those to basically just keep the birds and added some rustling leaves and very distant wind. For the cuts to the more foggy, deep shots, I chose to use more wind and accentuate the low end.

One of the wind atmospheric tracks with an extremely simple EQ just avoiding the footsteps at 600Hz

 

The footsteps progressively get faster and softer as the clip progresses to the midpoint was a decision I made to really draw attention to the rising tension and cross-cutting between the foggy, almost rainforest like shots and the floating ground shots. This sound was particularly hard to create because it sounded far too sharp in the initial edit and so I added the sound of mud being stepped in just softly underneath to beat it up a little.

The entire video felt like a sort of poetic (A – B – A – B) journey to the exhibition building so I wanted to herald that arrival with a something big, bright and colourful (like the video). The decision to use strings (which I composed in Logic) was relatively simple. I toyed with the idea of using lots of synthesisers and very synthetic textures but not only were most of my classmates doing that, they were responding to very different videos (at least tonally). I didn’t want to score a video that was entirely shot in nature with digital, fake instrumentation.

I declare that in submitting all work for this assessment I have read, understood and agree to the content and expectations of the assessment declaration.

On Being Uncomfortable with Horror (Week 4)

The Ndalianis reading is perhaps one of the most unsettling readings I have ever read. The way in which the mutilation of a character’s eye is described is quite possibly more graphic than watching the film itself. Naturally when stakes are high enough in a film and protagonists and clear and well crafted, the audience become almost surrogate protagonists and start to feel the sensual experiences of the character. I think this is what Ndalianis is suggesting that film has the power if not the intended purpose of sucking its audience in (which I think is why the zombie analogy is quite poignant).

Disgust, she argues, “reminds the living of what they will become—the dead.” This, I think is really profound because of its implications. Certainly I think disgust is transcendent, there is something alienating about horror because every audience member knows consciously that their lives are not actually in danger. But the feeling that horror generates when the brain’s checking system is bypassed (like in a jump scare) is certainly terrifying. For a moment, your fight or flight response is activated.

I think however, that this could be applied to any emotional responses that are brought on by cinema. All of them are transcendent experiences. Just feeling something on behalf of another character is transcendent. If I’m really sucked into a story, I genuinely find it difficult to move after the credits roll. The process of coming back to reality is almost a chore. I think immersion transcends the audience member and if successful the artist can transfer the the audiences consciousness into the characters on-screen.

This of course doesn’t just apply to senses it can also apply to thoughts that the characters have. When a story is genuinely immersive and well constructed the audience and the characters on screen should think the same things at the same times and skilful screenwriters frequently write the audience’s thoughts uncannily. This is why genuinely well constructed, relatable characters are so important, you can’t be immersed in the life of a character that you don’t care about.

“Crazy Cameras” & Ghost in the Shell (Week Two)

The Shane Denson reading for this week draws attention to the idea of post-cinematic affect. My attention was drawn to the idea that technology and camera apparatuses can alienate the viewer by creating a distance between what is diegetic and non-diegetic.

Denson explained that, “structural homology—between spectators’ embodied perceptual capacities and those of film’s own apparatic “body,” which engages viewers in a dialogical exploration of perceptual exchange; cinematic expression or communication, accordingly, was seen to be predicated on an analogical basis according to which the subject and object-positions of film and viewer are essentially reversible and dialectically transposable.”

The 2016 film, Ghost in the Shell, is essentially a case study in this reading’s argument.

“these cameras therefore fail to situate viewers in a consistently and coherently designated spectating-position.”

The original animated film seemed to be a human story, as human as it could be given that it focussed exclusively on cyborgs. The camera positions and cinematography are entirely logical for a human spectator. In this video (“How Not to Adapt a Movie”), Evan explains that the new film breaks all kinds of diegetic rules by placing the camera in impossible places, and presenting entirely un-human forced perspectives. If immersion is the practise of essentially forgetting ones own self for a moment and being taken into a piece of art then alienating cinematography is inherently distracting and makes the audience feel even farther disconnected from the characters within the film in a story that desperately needs to pull its audience in.

 

Psychology, Immersion and Carousel (Week Three)

This week’s reading comes straight from our very own tutor, Darrin Verhagen. The reading addresses and successfully makes explicit what I think many artists attempt to play on; that which is unprocessed by the viewer. In my first post, I discussed the idea that psychological expectations are responsible for the way in which we consume information around us, in this reading Darrin walks through the idea that any sound that enters the mind via hearing is processed in any of three ways, “(i) sounds which it pays to focus on (ii) sounds which can be left to a subconscious subroutine/”Zombie Agent”, and (iii) sounds which can be completely ignored.” Of course, Darrin acknowledges that this theory doesn’t simply apply to sound. This also applies to vision as well. I think Darrin is principally responding to two things in the reading: Synthesis and Attention. The way the mind is actively creating meaning vs. the way the mind is ignoring things to create meaning from.

I personally, loved the idea that by using extremely familiar sounds or by familiarising the audience with a sound using another medium (in Darrin’s example motion graphics). One of the things I’ve really started to notice is subtlety in the creation of tension.

In the theatre show I’m working on at the moment, myself and the audio engineer created this beautiful sub-drone from low-passed rolling waves crashing on the shore. The production is Rodgers and Hammerstein’s Carousel which is set on the New England coastline in the late 19th century. The suspense it adds to the protagonists death scene is extraordinary.

The key was the ten minute fade in over the course of the scene. The distraction of the dialog on stage meant that basically the audience didn’t realise how tense the atmospheric sound was getting underneath the scene. Mostly it was just an excuse to use the ridiculously large subs we hired in for the show.

Immersion is very much that tension between attention and synthesis. The mind ignoring and filling in the gaps. As creators, we’re very much trying to interrupt the process imperceptibly wherever possible and that is I guess crucial to whether something is immersive or not.

Immersion & Consciousness: Statement of Intent (Week One)

I recently encountered a Ted talk by neuroscientist, Anil Seth, in which he proposed, “we’re all hallucinating all the time; when we agree about our hallucinations, we call it ‘reality.'” His reasoning was that our mind is simply conditioned by its environment to understand the impulses it receives from our senses. And that perception is really just a process of impulses being compared to previous experiences that subsequently form our expectations of the world (The video is at the bottom of this post). Denis Villeneuve’s Arrival is a film that explores this idea (kinda). The protagonist, a linguist, by the end of the film is experiencing “reality” or dreaming (it’s not abundantly clear) outside of time because of exposure to an alien language that isn’t necessarily arranged or contained within any kind of temporal system.

Image recognition technology has advanced to a level that Facebook is now helping blind people see their families through intelligent descriptions of the contents of imagery. I have wondered for some time if a similar thing might be possible with music.

Seth in his Ted talk also described the process of experience from the inside out instead of just the outside in; the idea that we constantly experience not only the world around us, but also ourselves within the world. I know that could sound very simple, but I think immersion (at least in my own opinion) occurs when I forget the latter. When I forget that I exist within the world around me and for a brief moment, the world exists without me, or the thing I am immersed in takes over.

In the same way that something as simple as the THX chord can signal to your mind that you are heading into the world of a film, I would love to create a soundscape that is inherently musical, captivating and that still retains the physicality of a space, something that’s more than just music. To create a piece of music that at some level encodes a three dimensional space or a frame of video and yet still can be partially understood as that thing. (Goal 1)

I would love to create a video sketch that manipulates the feeling of consciousness within the audience. (Goal 2)

And finally, I want to create a media artefact that does both, that explores how music and imagery can combine to not only recode information from other formats that could be so alien, other or new that for a moment the audience might completely lose themselves in it. (Goal 3)

I declare that in submitting all work for this assessment I have read, understood and agree to the content and expectations of the assessment declaration.