What is it to “Play”?

I feel like this is something I need to address for myself since I play video games, well, a lot of the time, but with so many conflicting ideas of what a video game is  and what defines it, I’m a tad bewildered.

I recently read Brendan Keogh’s article in Issue #5 of five out of ten and he describes “play” not only as the physical input into a controller or keyboard but simply being “engaged”, “I am still playing Grand Theft Auto IV, even if I am not pressing any buttons”. For most simple approaches to what video games are as a medium, this is very new; as Keogh also notes the idea that ‘playing’ is simply the user inputting commands via buttons, keys, or analog sticks is an assumption that sticks with us.

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1080p, 1080i, and their differences

I’m sitting here trying to learn what differentiates the two video formats so for the sake of clarification I want to explain the details of each in the shortest, simplest way possible. I am no tech expert – merely a consumer with an interest – so don’t take my word as gospel, this is really just me trying to work out these nitpicky differences. Continue reading

Review and Criticism; Reaction and Analysis

https://twitter.com/ibogost/status/371764611357634560

This is something I’ve felt quite strongly about recently although I had trouble defining what exactly I meant. Ian Bogost – a Games Designer and Professor at Georgia Tech. University – put it quite eloquently in a string of 8 tweets in response to modern TV “criticism”, summed up best in the one embedded above; shouldn’t critiques be kept to a less reactive, more analytical view to explain, rather than be a tool for the ‘critic’ to express themselves? Before you go on this is partly an argumentative piece, partly my own inner discussion to better concrete my own ideas. If you disagree with me by all means voice yourself because what good are ideas without opposition, eh? Continue reading