Reflections on a week past, and a new blogging idea

First off I’d like to say I’m a bit bummed I missed out on the symposium last week where some of the discussion was based around hypertext narratives and video games. I had just returned from a 4 day trip to Sydney where I was doing some work attachment with Oceanic eSports (check out the photo album from the weekend here) so Tuesday was a bit of a write off since I was required to upload media etcetera etcetera. I always have something to say about games as a medium though so despite missing out I’ll be sure to have something about video games up soon. Before that thought, I had an idea that stemmed from my newfound distaste for the traditional blog… Continue reading

Review and Criticism; Reaction and Analysis

https://twitter.com/ibogost/status/371764611357634560

This is something I’ve felt quite strongly about recently although I had trouble defining what exactly I meant. Ian Bogost – a Games Designer and Professor at Georgia Tech. University – put it quite eloquently in a string of 8 tweets in response to modern TV “criticism”, summed up best in the one embedded above; shouldn’t critiques be kept to a less reactive, more analytical view to explain, rather than be a tool for the ‘critic’ to express themselves? Before you go on this is partly an argumentative piece, partly my own inner discussion to better concrete my own ideas. If you disagree with me by all means voice yourself because what good are ideas without opposition, eh? Continue reading