Dear Esther: A Brief Look

This is a brief analysis of the game Dear Esther I wrote a little while back but forgot to publish, originally meant for a website I contribute to novede.com. I wanted to have a go at breaking down it’s elements and how the game works to motivate the player to try and give it a little more credit as a ‘game’.

Dear Esther is an experimental game/visual novel by UK development team The Chinese Room. It’s solemn and poetic, but somewhat controversial amongst players as to whether it should be called a game or not due to it’s stark lack of ‘features’. This isn’t rhetoric meant to persuade you but I’d like to break down the few techniques and mise-en-scene as it were that act within it. Continue reading