Mapping a space | Building 20, time, and memory

After spending some time in Korsakow, I’ve had to reconsider the linearity of my project. Using Korsakow’s key word system, I could set up logical links, that is, set up the links so that a user would explore the place logically and methodically, as you would in real time. However, Korsakow is built around randomness, and the more I consider the existence of the building as one out of time, I thought that randomness could work quite well for the overall concept.
Rather than map the building as one of place, the capabilities of Korsakow can allow me to map it out as a place of time and memory, as something non-linear rather than physical, and euclidean. As memory is fragmented, and works based on sounds and sights that are related, Korsakow’s workflow will compliment this very well. My hopes are that with this style the building, it’s physical characteristics, and it’s existence as a piece of history will come through more readily than forcing the user to stagger through a slower paced and conventional linear gallery of images.

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