Technical Skills in Relation to Group K-Film

Through developing our K-Film, my group have devised some techniques that we aim to employ for the production of our project.

Emily, Ren and myself have refined our concept and discussed recording the audio with the subject first and then film the footage of the feet second as the response to the interview will give us ideas about how to shoot the feet. As the audio and video will be split, it will give us an opportunity to edit the best response with the best part of the footage.

We discussed that it will be important to get the sound quality as good as possible so we may use a lapel microphone to record the audio close and personal. We would also like to make the visuals as interesting as possible so we may use visual effects and camera movement to make the footage as interesting as possible. These two techniques may help engage the user and hopefully make the concept as interesting as possible.

Our keywords will form from themes that are present in the responses from the subjects.

We will also be making GIFs for our preview window displays through Photoshop.

Some tech notes in response to the sketch film meetings

  • The fewer the in or out key words, the more lives needed to reach another cluster of clips. This will help ensure the user sees all of the clips that we created.
  • Conceptual keywords are ideal.
  • The clips on the interface do not have to be structured around the grid.

 

Plotting the Database Reading

This weeks reading Plotting the Database by Will Luers discusses the importance of interface in assisting the users understanding of the content.

The material contained in an interface is significantly designed to present hierarchies and therefore highlight certain information. The audience interpret the plot as a whole through the data structure that allows interaction and understanding in the story time and space. The filmmaker has the power to conceal and reveal certain information at any stage in the plot.

An ideal interface is useful as it permits easy access to information, ability to control material and is well designed. A spatial narrative device is considered to be similar to a map in the way the user controls the time navigation and the way it provides paths that can be abstract and therefore interpreted differently. A plotted interface conceals and reveals the same amount of information, which therefore limits and delays viewer access.

A site may be designed to allow the user numerous entry points at which they decide the next move, giving them a varied outcome. An interface may begin with an randomly generate set of material and options. Luers explains ‘entry points can establish narrative frames, metaphors for navigation, genre motifs, present views of data sets, describe elements of plot, character, setting or theme – or withhold any and all of these’ (2013). It is essential that the interface engages the user to interact. A user is able to exit the site at any stage, it is their choice.

Examples of work are given to show that the interface must aim to preserve the user’s interest as well as ‘intuitively and effortlessly’ communicate…

  • Quick and easy navigation
  • ‘Depth, scale and structure of the database’ (Luers 2013)
  • ‘Level of control over the navigation’ (Luers 2013)

Stories can be arranged and understood through missing parts. Artists may create ‘voices, images, sensations, abstractions…’ that are then transformed into material viewed and interpreted by the user (Luers 2013). Luers explains that ‘plot provides important tags (hero, villain), schemas (goals, obstacles) and navigation instructions (genre), it is ultimately the cognitive and emotional investment of the receiver of plot – the subjective associations, desires, visualizations, decodings and fast searches – that transforms a mere series of selected details into a story network that is always more than the sum of its parts’ (2013).

The interface is similar to the plot in linear narrative in the way the absences are structured. Database fiction is thought to benefit from perplexing categories, decision making and navigating tools.

Attention can be distributed evenly in database fiction, significant plot information can be hidden in details. The plot is present, but the details are less important. The behavioural patterns connecting the fragments are the most significant. Juxtaposition of media including text, links, image, video and audio create separations between the information, but also encourage users to interact with the interface and develop their own individual story.

Patterns within an interface utilise iconic and indexical signs. The design of an interface can be related to mise-en-scene and other cinematic techniques that help guide the user’s attention. The elements on screen can be a collage of numerous significant information or organised into a hierarchy. The Gestalt design principles including ‘contrast, proportion, proximity, isolation and repetition create hierarchies of importance in layout’ and are employed to assist the user to interpret the material (Luers 2013).

Navigation is ‘never natural; it is always the expression of a set of cultural assumptions and controls…’ (Luers 2013). The interface frames the work, orders the material and helps to creates relations between the content. The interface is compared to the structure of a book in the way that its ‘spatial and navigation structure supports the reader’s sense of chronology, causality, suspense and momentum’ (Luers 2013).

‘Abstract and emotional mental process such as reflection, comparison, speculation, projection are here displayed as relational panels, nested frames, radial and linear sequencing, repetitions and isolation’ (Luers 2013).

In narratives the users are encouraged to relate to the story world and have an interest in the outcomes. Database narratives are organised into individual fragments that can be accessed in any order. ‘At this micro-level, familiar temporal structures and plots can help orient a user to story.  But at the macro-level, temporal order is often communicated through graphic devices such as a timelines and timestamps’ (Luers 2013).

Luers describes a loop as ‘a field of temporal and spatial relations that emerges and is produced as narrative in the encounter with a user’ (2013). These loops are developed from time, they stop narrative rhythm, are grasped immediately and they most importantly point to complicated relationships between parts. Loops are utilised as a mode for accessing information in a database.

‘The interface maps the ways we orient our minds and thought processes to the world’ (Luers 2013). Luers explains ‘the narration of the database is through the interface; its design, entry points, absences, spatial complexity and simultaneity’ (2013).

In database logic there need not be climaxes, protagonists and the usual tropes of Hollywood cinema storytelling. There does not have to be a clear conclusion.

K-Film Technical Skills and Ideas

In the lead up to creating the group K-Film I have been reminding myself of some of the elements from my K-Film inspiration searches that can be utilised in my own work.

I do not want the clips to take too long to load. The viewer is likely to lose interest in the film as a whole is there is too much ‘space’ for processing. I will aim to make clips small in size.

I would like to utilise the darkened exposure and (potentially) slow mo editing within the preview clips in the K-Film.

A name/title for the preview clips visible to the user. This may help them remember what clips they have and have not seen, as the visuals may not be memorable for some.

I have established some constraints for filming major clips. These include the angle on which to film. In preparation for the test clips, I have found a camera mount that can be used on the floor and in the correct height for filming feet. I will film 30 seconds, with the audio overlaying a medium close up of feet with or without movement (from front on or the side- whatever looks better). We will all be filming on a DSLR and editing our clips in a similar fashion to create a pattern.

(Linear) K-Film Inspiration

I viewed the K-Film Planet Galata (2010) to benefit from the ways in which Florian Thalhofer and Berke Bas utilised the software. As this is a type of linear film, it doesn’t directly apply to the structure of my major K-Film, but I can still learn from the techniques used. I found the description of ‘linear’ in the film description intriguing.

‘A linear film is a film that is exactly the same every time you look at it. Every scene is glued to each other once and forever. The concept of linear film is the result of technical limitations during pre-computer times’.

Red

  • Insightful
  • Personal

Black:

  • A certain clip took a few minutes to load, which was too long

Yellow:

  • Interchangeable interface
  • Main window positioned on the left and the play head positioned on the right
  • Background music track fading out after the clips play, easing the viewer from the clip back into the interface.
  • The title text on the preview windows in capitals on the top left hand corner
  • The preview windows had a darker exposure, making them less of a focus on the screen
  • There was a soft piano sound that played after I clicked on the next preview window, before the following interface loaded. This formed a pattern of sounds, linking together the clips.
  • Narration and clips of footage of the surrounding areas broke up the talking head single shot interviews, making it visually interesting.
  • Slow Motion preview windows

Green:

  • Some interfaces contained too many preview windows surrounding the main window, making it difficult to focus. Perhaps there could be fewer preview windows in the interfaces.
  • One of the interfaces contained a main window that was the same size as the surrounding preview windows therefore it was almost lost amongst the preview options.

Collage

This week’s reading is an extract from David Shields’ Reality Hunger: A Manifesto. Shields expresses his fondness for the collage as a mode for conveying an artistic idea. This extract is almost a collage in itself as it contains significant ideas and does not to obviously link to the statements made before or after.

The compelling concept of collage allows an artist to link fragments that do not normally fit together. These numerous parts form in to one meaning for one viewer, but will result in a completely different outcome for another viewer. These bits all contribute to the collage, sometimes referred to as a mosaic. Shields refers to the ‘law of mosaics: how to deal with parts in the absence of wholes’ (2011).

Shields refers to Coleridge who believes the primary imagination is ‘a continuing process… in creative perception… of all human minds’ where as the secondary imagination is a repetition of the creative process that results in mosaic-like products that are composed of existing parts.

The plot driven narrative comprises of the presentation of a problem and a resolution to that problem. This implies that life is the same, that everything happens for a reason and results in a neat conclusion. Shields explains that this mode is a misrepresentation of life as this is not the case at all. This idea should be denied as should the novel ‘the novel is dead. Long live the antinovel, built from scraps’ (Shields, 2011). The collage is to be considered as an ‘evolution beyond narrative’.

Shields encourages the filmmaker to consider the audience as active in drawing meaning from the work. Leaving gaps in the plot allows the viewer space to interpret all of the fragments. The montage with reference to Lev Kuleshov’s experiment is a reminder of an audience’s ability to form meaning from a series of juxtaposed shots (forming relationships) that would not mean the same if shown individually.

Traditional novels are ‘predictable’ in their narrative structure, but uncertain in what they’re alluding to. Renata Adler’s ‘Speed Boat’ is viewed favourably for it’s use of collage that subtly reveals a concept through it’s culmination of parts. A writer should not be concerned about their concept transcending to their audience, but concentrate on what they are interested in as this allows excitement which is far more beneficial for the reader.

Artists should not make art, they should discover it and organise the material in a way that forms a significant meaning. All parts within a collage are important which is similar to shots within a film. Editing is considered a ‘key postmodern artistic instrument’ that selects certain sections and arranges them (2011). This can be applied to collage. The two types of filmmaking are identified through Hitchock, whose films are meticulously planned film and Coppola, whose films develop as they are made.

Shields describes ‘the purpose of art is to impart the sensation of things as they are perceived and not as they are known’ (2011). This relates to a collage artist who connects the audience and the work without the use of time.

Tech Notes

In preparation for the upcoming major K-Film I will be making in a group, I have been revising some of Adrian’s notes and suggestions for using the software.

Some links that will be of use to me…

Some thoughts I have had in relation to my own film…

  • I would like a changing interface to reflect the mood of the clip being played in the main SNU window
  • I will map out my connections between the clips before I start SNUifying.
  • I will use a table to test my film before I publish
  • I will ensure I follow my notes for down-sizing files and creating thumbnails before I organise my folders for the project

Some more Korsakow Film Inspiration

The 2013 Korsakow film The Making of a King by Nicole Miyahara is the subject of this week’s interactive documentary inspiration. This film follows Drag Kings in LA and what this involves in their lives.

I will be critiquing this film using De Bono’s hats in the structure of lists.

Red

  • New concept (I did not know about before)
  • Raw and honest interviews
  • Intriguing

Black

  • There was not enough content to choose from in the preview windows.
  • The film ended relatively quickly. I felt like there were clips that I missed out on.
  • The preview clips played sound when they were hovered over which overlapped the sound from the main SNU window and was distracting
  • The talking head style interviews that I watched at the beginning were confusing as I had no background into the film (I didn’t read the description until afterward). It seemed as though I had joined in mid-conversation. Once I grasped the idea being explored, they started to make sense. This may not necessarily be a bad thing!
  • Some of the clips were too long and so I lost interest, particularly one clip where a subject was discussing one of her costumes. The beauty of Korsakow is that I was able to change clips by clicking on another preview window.

Yellow

  • Very interesting concept that I knew nothing about previously.
  • Traditional documentary style talking head interviews mixed with other footage of performances made it more engaging.
  • The preview clips only appear and play when the cursor hovers over the right hand side of the main SNU window toward the end of the clip. There is less distraction in this style of interface than in other K-Film interfaces.
  • Obvious distinctions between connections in the film e.g. preparation for the shows, show footage and talking head interviews.

Green

  • The play head was placed in an unusual position within the interface. It looked a little out of place being under the preview windows. I would prefer to see it positioned under the main SNU window.
  • The film ended a little abruptly for me. I would have preferred if there were more links in the film so I was able to explore more of the concept.

Poetic Documentary

This week’s reading by Bettina Frankham explores documentaries that are created with an open form and the ways in which this impacts a users understanding.

In a poetic approach to documentary seen in interactive documentaries, the filmmaker avoids common story form, creating an uncertainty in the user. This style opens up the opportunity for reflection on the work.

The relational aesthetic of a work provides the user to engage with the work and therefore form their initial understanding and so the connections used in a work deeply impact the user’s interpretation. When a user interacts with the work, a unique understanding is formed.

A strategy employed by filmmakers while creating a poetic documentary is the list. The list allows space for the user to engage and reflect, openness for the user to interpret and form unique interpretation of unity among fragments. Works that are structured through lists allow varied understandings to develop through relating the parts. The user has the ability to connect and form a complex meaning when a variety of fragments are engaged with. The users are the activators of the non-linear narrative.

Utilising a list allows the filmmaker to deform the narrative, the user to organise the fragments and form connections between those parts. The list does not provide a solid narrative structure, instead the fragments stimulates thought in relation to association from the users’ own memory, creating a unique interpretation of the material provided. In this method, it acts as a mnemonic device. The user chooses the form of the interactive documentary based on the content they are engaging in.

These films use theme, topic, place or concept to develop their fragments, although the connection between these parts remains ambiguous. As the user has that responsibility to form relations between the fragments, the temporal ordering is not considered significant. Within a poetic documentary ‘the facets are glimpses rather than ideal chronicles’ (Frankham, 2013). Associational form is utilised as the user is likely to create connections between fragments that are juxtaposed through their pictorial qualities and content.  Associational form is seen through the formation of fragments one after another (otherwise known as montage) through the choice of the user allowing a diverse array of combinations to be formed. Montage allows significant features within fragments to be accentuated.

The user is the activator of the fragments and therefore responsible for ‘editing’ the structure of the documentary they engage with. Frankham states ‘…material can be organised for the sake of clarity, to obfuscate, to emphasise power structures, to challenge established views or to create a particular experience’ (2013). Users are more aware and accepting of active spectatorship. The users are capable of understanding different formats for presenting information and dealing with the gaps that may be present in these poetic approaches.

Documentarians such as Philip Rosen view their role as responsible for ‘…transforming raw artefacts of the world…into meaningful constructions’ (Frankham, 2013). The poetic approach allows meaning to form through a non-linear narrative. This interpretation encourages the user to make sense of the relations between the fragments. The wider understanding that is formed excuses any gaps that may be present in the poetic documentary that are usually not present in traditional documentary.

Marks mentions there is also a potential for ‘superficial engagement over a critically engaged experience when the structure of a work permits a quick scanning to grasp its intentions’ (Frankam, 2013).

K-Film Inspiration

I concentrated on the technical elements of the K-Film I used for this week’s inspiration. I critiqued it by listing my response to De Bono’s hats.

I viewed the 2012 Korsakow film Money and the Greeks by Florian Thalhofer.

Red:

  • Highly developed
  • Overwhelming
  • Depressing content
  • Insightful
  • Observational
  • Cinematic images
  • Melancholy/pensive

Black:

  • There was too much to observe at once. I lost attention on the main window I should have been focusing on and observed the movement in what was surrounding the frame.
  • The preview windows displayed the end of the clip all had the swirly graphic and I could not remember the name of some of the titles, so it felt like more of a lucky dip selecting the next video to view rather than choosing my own adventure.

Yellow:

  • Well constructed clips
  • Numerous subtitle languages
  • Stylish interface design
  • Unique preview window design containing black and white swirl graphic
  • Well edited opening sequence
  • Continuous soundtrack of soft piano after film paused
  • Ratings were an interesting idea
  • Text appears on the preview windows when the cursor hovers over them
  • The preview videos shake and play in slow motion black and white when the cursor hover over them
  • Unique hand written opening credits and ‘full screen’ toggle button
  • Interspersed narrated clips with montage of visuals among the many interviews
  • Eclectic visuals within the clips (such as overlay of images of country side) which gave the film a travel diary/sketch book feel
  • The soundtrack that played through the whole film

Green:

  • I would suggest less content (preview windows) displayed on the interface on the screen while the main window clip is playing.
  • Remove the continuous piano music when the film is paused, as I had to keep pausing to wait for the clips to load.

Creating work in Korsakow

This weeks reading by Matt Soar provides a highly relevant description of Korsakow as a tool for creating interactive documentaries whilst acknowledging the limitations of all data base documentaries.

The uncomplicated open-source software is ideal for developing non-linear, interactive, web-based documentaries without the requirement of programming knowledge. A large number of films made in Korsakow ‘are documentary-oriented, typically small-­scale, observational, character-­driven, even meditative’ (Soar, 2014).

There are numerous changes occurring to the ways in which individuals develop and engage with media. These include:

  • Introduction of HTML 5
  • Promotion of alternative media platforms and audiences
  • Opportunities for funding and exhibition of new media
  • Introduction of rapid computer networks for high quality viewing and distribution of work
  • Broader availability to a varied audience
  • Development of ‘online read-write culture’
  • Low production costs involved in creating this new media

These developments in new media practices such as data base story telling has formed after large experimentation in combining new digital media with cinema.

With easy and affordable internet access filmmakers are presented with a new freedom to delve into specific details of stories that they were never able to due to the restrictions of filmmaking such as time constraints.

This technology is intended for filmmakers rather than highly skilled technologists as it is relatively simple to use, but offers huge opportunities to explore creative concepts.

Some issues that need to be considered when determining the sort of interactive documentary software a filmmaker will use include:

  • The Programming language
  • The platform
  • The operating system
  • The plug ins
  • The versioning

The new term ‘software salvage’ presents the dilemma of resurrecting new media works after the files are no longer viewable due to the rapid developments in technology, specifically online media. This issue is already problematic for works created on CD-ROM now that many computers or tablets do not provide a component for watching the media in their machines.

Creating a work in Korsakow allows the filmmaker to develop concepts that connect the images to form relationships. The creator can refine the presentation of their clips by determining the number of times they can be viewed and when they can be viewed through the connections made to other clips.

K-Films can be frequently altered and updated, allowing the story to evolve through time. These films require a certain level of time and consideration to fully engage and understand concepts.

There are three components of editing involved in this form of interactive documentary that provide the audience with their interpretation of the work:

  • Traditional selecting and cutting clips together (before Korsakow)
  • ‘Algorithmic editing’ (within Korsakow)
  • Viewer selection (whilst viewing completed Korsakow project)

Soar refers to ‘the process of creating SNUs -­ adding self-­identifying (‘in’) keywords and contextual search terms (‘out’ keywords)’ (2014).

The key words used to connect clips need to be clear, without being too ambiguous. To create an effective K-Film, it is advised to draw the keywords from the meaning behind the clips rather than the obvious visual elements on screen.