Final Tech Notes
After composing our second draft of our group Korsakow film we came across a few issues that needed solving before we began constructing our final film. Emily, Ren and myself have come up with these solutions and guidelines for the final week of class and Korsakow construction.
We decided against creating a GIF for the preview thumbnail clip. Instead we will edit a few seconds of footage containing the most movement, adjust/drain the colour (so it is almost black and white), remove the audio and export a low quality h.264 file for Korsakow. We think the different visual will help avoid detracting from the main viewer window and create some consistency amongst the variety of shots that were created using different cameras and film making styles.
We have also practiced exporting our H.264 files and compressing them further using Mpeg Streamclip. We aim to compress our h.264 files to below 10 MB (as small as possible whilst still containing a bit of quality). We will then label our preview and main video files the same so it is easy to match up during the SNUifying process.
At the moment our interface design is going to consist of the main viewer window placed centrally in the window and surrounded by preview windows, resembling a frame surrounding a photograph. We have decided to base our interface design on an idea that relates back to our concept of personalities contradicting appearances.
We have tried to capture a variety of shots of feet from a variety of angles, but found that most of them were shot while the subject was sitting or standing, only a few were walking. The movement in the camera will hopefully make up for the lack of subject movement.
Our key wording process is evolving as the clips are being created. Themes are being drawn from the information provided by the subjects in the interview. These themes are present in many other responses and will help connect the clips.
No major dramas with filming or editing the footage. Some audio contained some wind that we will try to remove using audacity.