A Self Portrait

Our most recent assessment for Media 1 was to craft short film self-portraits. With only a week to make them, I feel a little shy posting mine here but figured hey, why not. I’m still quite inspired by what we’ve learned from experimental filmmakers, and took a kind of associational filmmaking approach; my aim was to juxtapose people with the landscape. My favourite part is showing how we react when we realise we are being recorded.

Distance between the Audience and the Mediated Subject

In one of our more recent readings for Media 1, I was initially taken aback by the sheer deepness and abstractness of this extract on Perspective and Social Distance. It took me a minute to notice that what was being discussed was essentially how perspective in a piece of media reflects, literally and figuratively, the distances between the audience addressed and the subject being represented.

That may seem a little confusing at first, so let’s try a better interpretation:

Let’s say you’re watching an ad on TV for the upcoming footy season. Any particularly exclusive shots you see of significant individual players may look at them from a slight low-angle, and depict them at full length in the frame which would place them a couple of meters away from the camera/the audience. This positioning of the player in this manner subtly suggests that their significance makes them superior to the audience; they are tall, powerful, and untouchable, far from our screens; at the same time, they are essentially framed so that the audience wants to be on their level, and join them on that platform several meters from the camera where there is apparent glory. That is the essential gist that I got from Perspective and Social Distance.

The reading looked closer at this idea of perspective by referring to its modern roots in the Renaissance era, spanning roughly from the 1500s-1600s. As I am fond to say the least of art, particularly classical art, this exploration clarified what the reading meant by ‘perspective’ in a tangible sense. A sense of hierarchy within artistic and mediated texts clarified for me how there is a distance both literal and figurative between an audience and a subject. In the foreground of a photograph for instance, there are the things considered most accessible to the audience; perhaps normal people, everyday objects, items, pets and animals. The further towards the background of the photo you go, subjects represented would be the ones difficult to attain for an audience; perhaps a representation of fame, fortune, glory, etc.

Aspect to Aspect – Western vs Eastern Storytelling at Play

In Week 1, we were sent a reading in Media1 in the form of a graphic novel by Scott McCloud, exploring human perception in the media that we consume daily. I was reminded of this reading last week in our Media1 workshop and went back to it after we were sent out in groups to film content for a short film haiku. The constraints of the content we shot were that there was to be no focus on individuals, and no camera movement.

I was reminded in this moment of a method of storytelling I had learned about originally from a YouTube personality called Nerdwriter1; it is called Action to Action, and another is called Aspect to Aspect. In Scott McCloud’s Blood in the Gutter, Action to Action is shown as a storytelling method that allows a reader or audience to fill in the gaps, or gutter, between panels and frames. Nerdwriter1 analyses this deeper as a storytelling method for a society or culture that is very goal oriented; for example, in American comic books, Action to Action may be used to tell the narrative of a superhero intending to save the world, knocking down one bad guy at a time.

Conversely, Aspect to Aspect, as explored by McCloud, renders the concept of time unimportant, or even non-existent. Each frame shows aspects that allow the mind and the eye to wander, evoking an idea, emotion or setting. Nerdwriter1 has taken this a step further, and suggests that, particularly in an eastern culture or society, such as Japan, there is less emphasis on getting to a particular place or attaining a particular goal than the notion of allowing the mind to wander within a moment in time. Nerdwriter1 suggests that Aspect to Aspect can be utilised to evoke in an audience or reader a sense of simply existing in a moment. The YouTuber supports his theory through his video essay on the Japanese sci-fi thriller Ghost in the Shell, alluding to a series of shots in the intermission of the film that takes on this sense of being present in a moment, absent from time and time’s constraints.

Back to my original point about the haiku short films we were collecting content for. While I am not sure if Brian Morris was intending for us to rediscover the theory of Aspect-to-Aspect, I found it interesting that we had the goals of creating a filmic haiku (a Japanese form of poetry) and were using a method of filmmaking that is closely linked to a storytelling method used predominantly in Japanese film, narrative, literature and graphic novels. Emphasis on the landscape, setting and context was made clear to us, which is highly similar to the way that Ghost in the Shell conveys a mood and place through similar emphasis to its production design and landscapes.

LINK: Nerdwriter1’s video essay alludes to McCloud’d readings on Action vs Aspect in the first 3 mins

What is Media?

Our Media 1 class yesterday explored what makes something a media text. Our verdict was that a media text was ‘any piece of media that communicates some sort of meaning.’

We also explored the way in which media, in its development as forms of communication, has made us interconnected and intertwined across the globe. Something that interested me was the shift from a Pre-Modern society to a Modern society.

A Pre-Modern society was the world before access to mass media was possible, wherein we experienced almost everything directly and face-to-face. A Modern society, like the one we are in today, sees us experiencing things through media texts, ranging from maps, books and newspapers to television, radio and phones.

The concept of ‘imagined communities’ was raised in the context of Modern societies. My understanding of them is that they are how media texts and the interconnectivity of communication media and technologies form a sense of community. For example, national newspapers, such as The Australian, help Australians identify as a community even though not everybody knows one another as closely as a smaller, local suburban area would.

Following our discussion of what is media, we were sent out in groups to various parts of the CBD to gather a collection of media texts that are present in our everyday lives; my group was sent to the State Library on Swanston Street, and our collection of media texts will be presented in a follow-up post.

Jeremy Bowtell on Editing in Media

In our Media 1 class yesterday, we began with a presentation from guest speaker Jeremy Bowtell on editing; specifically, in film. For me, editing a film is the best part of filmmaking. I find it a meditative experience, requiring patience as I go back and forth trying to find the right place to cut. What I found interesting in Bowtell’s presentation was this trifecta that contributes to editing in film: Rhythm, Emotion and Story.

Rhythm refers to the technical aspect of editing; does the cut fit into the sequence in a way that fits with or challenges the rhythm of the score or soundtrack, or has a jarring or subtle effect on the audience?

Emotion refers to whether the style and Rhythm of editing evokes a feeling within the audience. For instance, in the gore-filled ‘torture-porn’ horror, Saw, the style of editing in the flashback of Amanda Young instils anxiety, fear and apprehension in the audience through its face-paced, erratic and frenetic style of cuts.

Story is how narrative within a film progresses based on editing. Bowtell provided us with a quote by Edward Dmytryk: ‘Never make a cut without a positive reason.’ This can be referred back to how Story and Editing are intertwined, as Dmytryk is saying that a cut made through editing should be done to allow the narrative to progress in a relevant and efficient manner.

My Take on What Makes ‘the Lord of the Rings’ Iconic

CAUTION: Spoilers ahead

Earlier today I found myself having a conversation with a co-worker studying a degree in business/commerce about what makes films iconic, and found myself dumbstruck at his curiosity surrounding why the Lord of the Rings franchise is ‘iconic,’ ‘classic,’ ‘awesome’ etc.

So I had a quick think to myself: what would allow it to qualify as ‘iconic’ films? What I believe has Lord of the Rings rooted deeply in the culture of film and media includes its capacity for visual gorgeousness and furthermore its concept and storyline.

Firstly, a disclaimer: I have an incredibly biased view considering that LotR is one of my favourite series of all time and I could never get sick of it.

The story itself surrounds the fellowship of the One Ring; friendship, loyalty, courage and compassion are notions that are heavily evoked throughout the story. This spans from Samwise Gamgee’s vow to protect Frodo Baggins in the beginning of their quest in Fellowship of the Ring, to the cathartic closure of their journey in the scene at the top of Mount Doom, following the destruction of the One Ring, in Return of the King. Friendship, love and compassion are elements in the narrative that overpower forces of evil and corruption, which can be seen in how the army of Minas Tirith sacrifices everything against the overwhelming armies of Sauron, to ensure the successful destruction of the One Ring by Frodo in Return of the King. The timelessness of these thematic concerns that can be related to  consistently through human history, such as a sense of comradeship that can be linked to JRR Tolkein’s time in the armyduring the Battle of Somme, contributes to the iconic and timeless nature of the franchise.

Adding onto this, the visual wow-factor of the films are stunning to audiences, as director Peter Jackson’s influence led to much of the film being shot using practical effects, stunts and actors. For instance, a core moment for me in the entire series is the Battle of Helms Deep (The Two Towers) as the battle sequence is almost entirely shot using practical effects. The visual element of battered armour, ornate swords and weaponry mixed with the ghastly faces of orcs and Urukai provoke for the viewer a sense of thrill and excitement, as we are encouraged further to believe in the fantasy onscreen.

The Lord of the Rings is a brilliant series. Of all the films that I have watched, nothing comes as close to home as the original trilogy does. The Hobbit had so much potential, but really didn’t need such unnecessary expansion and tacky, plastic CGI.

Out with the Old, In with the New

With communication medias and technology changing at such a vast and rapid pace, it is interesting to consider how we are changing the ways that we communicate. I am most interested in how we communicate depending on our contexts, whether we may be doing so a personally gratifying sense, or in a professional environment.

When tasked in my New Media, New Asia class to brainstorm in groups what communication is and what forms it takes, we looked at two basic categories: personal use of technologies and media, and professional use.

In a professional sense, whether you are contacting employers, engaging in business, commerce or politics, or even just contacting a professor or teacher, we found that you are more likely to use traditional means of communicating. This includes emails, faxing, verbal telephone calls or even handwritten letters. Conversely, more personal means of communication involve text messaging and a wide range of social media platforms. This includes Facebook, Twitter, Snapchat, Whatsapp and even dating apps such as Tinder, Scissr or Grindr.

What I gathered from these examples is that presently, leading figures such as CEOs, world leaders and the judiciary, as well as teachers, shop owners and various practitioners, are predominantly of an older generation accustomed to a handful of communication methods. Within a few years, that may change. These are figures of a generation predating the mentally stimulating world of 21st century communication technologies; thus, it is far more appealing for them to be approached for things that are formal or professional with formal and traditional methods of communicating. An employer of an office-based job is highly unlikely to hire someone who only communicates with them via texting or Facebook Messenger.

Furthermore, as I myself am a member of Generation Z, I find that I am more comfortable using informal methods of communicating, which often don’t involve any verbal conversation; even now, businesses and organisations are adapting to the rapidly changing world of communication media, with apps and websites being developed such as LinkedIn. I theorise that in the years to come, the formalities of present day communication in a professional sense will relax, and give way to a more informal and casual style of communicating.

My take on Katherine Hayes

What I found interesting in Katherine Hayes’ work Hyper and Deep Attention: The Generational Divide in Cognitive Modes, was the notion of there being a generational divide in how people learn, behave and act in everyday life. To me,this divide is incredibly clear in everyday society in particular when those predominantly born in Generation Z (1995-2015), (such as myself, as I was born in ’97), are asked to explain how to use 21st century technology and software to older generations, whether it is how to use smartphones to computers and other communication technology.

What I have noticed from explaining the workings of technology to older generations, is that there are different motivations behind understanding how everything works. This correlates with how old the person being explained to is; for me, as a relatively young person, I know that ‘Ctrl+C’ copies and ‘Ctrl+V’ pastes, and that’s all I feel that I need to know. However, older people often feel that they need to know ‘Why do I need to copy this?’ ‘Where does it go when it is copied?’ and for many people of more recent generations, this is unnecessary information; we don’t care where something was copied to, we just need to copy and paste and be done with it.

This analogy holds relevance to the subject of Hyper Attention and Deep Attention because, as Hayes’ evokes in her essay, Deep Attention is cognitively the ‘de facto norm’ for older generations that did not have such mentally stimulating activities available to them. Therefore Hyper Attention is perceived by older generations as ‘defective behaviour’ and not an effective approach to everyday life, let alone education and academia. Yet Hyper Attention is the cognitive approach preferred by younger generations that tend to opt for mentally stimulating activities such as using video games, computer games, and multi-tasking constantly in everyday life.

The divide that I detect between generations in the 21st century is that older generations that are accustomed to Deep Attention are not accustomed to the mentally stimulating nature associated with Hyper Attention, which is a massive part of modern communication technology that Generation Z has practically grown up with.