Jun
2016
Raath Rebellion: The Real Game
Darren playing Adam the spec ops and Dan playing Isabella the tactician.
We started our game at 9.36 and everything went well. Due to the sudden change of classroom, the limitation of space left us no choice but to narrate out the actions that we were meant to act out. Video logs and audio logs played smoothly without buffering, Stefan’s toy gun worked well and the players understood the game instructions well. If I were to say any disappointmens, I would say the limitation of time that caused the players not able to play the game leisurely, but they did enjoy the game after all, so I guess that’s fair enough. I would say it will turn out amazing if this were to create it in ‘Escape’ that kind of concept, with a room being divided by glass walls, and the players will be playing separately but able to see each other’s progress through the glass walls so they are on the same pace. Also, for the hacker’s labyrinth puzzle, it will be really cool if the labyrinth is created with live forms, and have the player to walk through and discover the codes. Lots of ideas, but due to the room space available, time and budget wise, we carried it out this way. I’m glad 😀