STUDY #6

This study was a reimagination of Yating Shi’s major project who created a piece where the user clicks on an image and try to locate a hidden square within it. This reminded me of a ‘Where’s Wally’ type game and found that it had so much more potential than simply prompting the user to click around the screen sporadically until they luckily land upon the hidden square. In fact when I had selected Yating to base my peer review upon I had a lot of critiques to provide, probably the most I have ever given a fellow student, just because I saw so much potential within this piece as it was a simple yet very engaging concept. So, for my piece, I prompted the user to attempt to find the small dogs amongst various toys/objects when successful they will hear a little dog bark, and then they may proceed to the next level, there are five levels and they gradually increase in difficulty. This was simply designed to be a fun game testing the audience’s ability to focus upon an image. However, now to the most difficult aspect of this assignment, sustained interaction. I gave this my best attempt and I think that this piece most definitely has the potential to sustain interaction for perhaps five minutes but it really depends on how quickly the user progresses through the levels. I actually began with only one image, but I found that only having one level would not be engaging enough over a long period of time, that is when I decided to construct five levels overall, hoping to prolong audience interactivity.
On a technical level, it was quite simple to construct as a had a base (Yating’s piece) to work from, all I needed to do was remove some elements and add some of my own. In addition, within this assignment, I made sure to provide instructive/interpretive text for the user, which is something that I had previously overlooked and stated that I must improve upon for my following assignments.

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