In general, story is constituted by three parts: Beginning, high tide and ending. In class, we have a new one.
Story:
-Plot
-Journey
-Events: cause;effect
– characters
-BME, resolutions
Story this word, created by human and mainly is full of human actions and experience, human is the center to control it. However, Narrative, to some extent, is well used than story. Story is can be included by narrative but what narrative has is more than story.
“Teleology”: philosophical attempt to describe things in terms of their apparent purpose, directive principle.(definition from WIKI) Go further of this teleology, it can be separated in two parts: extrinsic finality and Intrinsic finality. To be honest, in my opinion, this teleology is a typical form of idealism. People think all the things are teleological to live in the world, and the thinks they figure out are actually depends on those mind, right? I believe that everything on this earth has its own meaning to exit, but I don’t think human can understand all the purpose that they exit. But the teleology I think can be usefully on some areas like story writing.
When we are reading a story or a narrative, we will be attracted by plot and keep reading in order to know what will happen after this? What is the end? What will happen on characters? How is the plot going? In other words, we have teleological purposes when we want to figure out something. However, according to Rushkoff the narrative is collapsing for many reasons such as the growing pop-culture, big story. Then gaming now could be a new direction to save narrative but not the way as Rushkoff says. Why? Because we don’t know how and what the ending is until the game finished, we can’t jump to the ending directly.