Week Four Readings

Jenkins, Green, Ford — Designing for spreadability

  • First off, nobody can guarantee something will go viral. C’mon, man
    • To be fair, Mekanism has a good handle on their audience (the youth)
  • Spreadability is determined by “process of social appraisal”, “active participation of engaged audiences”. This doesn’t mean that media artefacts can’t be designed to optimise their chances of virality
  • The uncertainty principle
    • Difficulty of predicting and measuring success – even demand is foggy
    • Response in entertainment media industries has been to overproduce i.e. throw as much at the wall as they can and hope enough sticks to turn a profit. Sequels are a big part of this, hoping to see some of the cash from the popular original. See also: the seventeen new Alvin and the Chipmunks features
    • This favours spreadable media in particular because audiences hold it to a different standard of production quality, meaning it can manufacture even more media. This is why nobody minds that Friendlyjordies sets most of his videos on his porch
    • In this day and age, content is more likely to succeed and spread if…
      • It’s on-demand (YouTube)
      • It’s easy to share (quotable and grabbable)
      • It’s reusable (gif potential)
      • It’s widely relevant (maximise potential audience)
      • It’s regular (hit subscribe!)
    • Good, potentially viral media pays attention to the “patterns and motivation of media circulation”
  • Perceived value is deeply important, which is why juice brands work with weird, rich, beautiful teenagers on Instagram
  • Spreadability feeds into lifestyle – I define myself as the kind of person who drinks fancy juice, I want to align myself with these beautiful juice people
  • Rushkoff: “Content is just a medium for interaction between people”
  • Producerly texts and cultural resources
    • Fiske: mass culture v popular culture which is “meaningfully integrated into peoples’ lives”
    • Messages are encoded into content and then decoded from a text. Audiences will interpret meaning whether producers like it or not and often deviate from the intended meaning. This is why fanfiction is so terrifying
    • Although a friend of mine wrote an 80,000 Harry Potter fanfiction this one time and she’s pretty switched on so I guess they’re not all awful. I haven’t read it but I’d really like to
    • How to nudge media artefacts into cultural resource status: openness that affords the audience an opportunity to see their own experiences in it, add something of themselves to it
    • Sidebar: this text references somebody called Grant McCracken and that, without doubt, is the best name I have ever heard
    • Traditional branding theory: “controlling meaning rather than inspiring circulation”. Anti-meme culture
  • Highly spreadable content
    • Shared fantasies: nostalgia, aspirational lifestyles, OTP nonsense
    • Humour: dangerous territory – requires intimate understanding of the publics’ ethical codes. If it works, audience will build upon the joke, often through parodies
    • Parody and references: respect and understanding of the community
    • Unfinished content: interaction, puzzle-solving
    • Mystery: is it genuine? Is this a real person or an actor?
    • Timely controversy: a rallying cry
    • Rumours: if people think your chicken brand is owned by the KKK, watch out

Gambarato – Signs, Systems and the Complexity of Transmedia Storytelling

  • Signs have an “open nature”, can really be anything
  • Interact with the sign first, which stands for an object and is then interpreted
    • Substitute > object > context
  • Signs as intersection and means of exploring the internal and external (mind and physical world)
  • System: the idea of the total of the whole being greater than the sum of its parts
  • There’s a lot of Latin in this reading
  • Uh oh, here’s Aristotle
  • A system is made up of its composition (what’s in it), environment (context) and structure (how the composition and environment relate)
  • Open and closed systems (with or without an external structure)
    • What’s an external structure, you ask? Well, Gambarato never really clarifies so you get to guess! Isn’t this fun.
    • I’m assuming he means the possibility for public collaboration
  • Seriously, am I stupid or is Gambarato assuming a whole lot of prior knowledge? Maybe / probably both
  • Supersystem, system and subsystem entwined in transmedia storytelling
    • Supersystem: the entire transmedia experience – the universe
    • System: means of experiencing this world, platforms
    • Subsystem: character, plot etc
  • Cultural attractors “draw together a community” and cultural activators give them “something to do”
  • Lance Weiler, who clearly wasn’t paid enough attention as a child, declares: “Audience is dead”.
    • His point about a shift from passivity to collaboration is better

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