Lena Dunham’s Girls

Featuring on HBO, Lena Dunham and Judd Apatow’s American comedy-drama television series, Girls (2012), navigates the lives of a group quirky friends in their twenties, living in Brooklyn. The narrative is constructed around the protagonist, Hannah (Lena Dunham herself), who is an aspiring writer that has been cut off from the financial support of her parents. Dunham’s characters within the series have been developed in parallel to her own personal experiences and life. Themes of sex, racism, feminism, nudity and body image filter throughout the series in an ultimately realist aesthetic style. As a result of these themes, Girls has been described as an awkward and uncomfortable series to watch (Watson, Mitchell & Shaw eds. 2015, p3).

Being premiered on the American cable television network, HBO, immediately and effectively positions Girls as a high quality television series. When considering what constitutes quality television, it is integral to understand that as an audience, we have subjective perceptions and criteria for what we consider to be the best. Throughout history, quality television has been justified and associated through a cultural canon. The canon is made up of what is perceived as the highest quality television shows, decided by official critics. HBO creates a cultural canon ‘of modern television art and storytelling’ (Akass & McCabe n.d). The network has a reputation for airing consistent quality television that differs from other cable stations. It is defined by its art cinema and complex narrative texts. Most importantly, by Girls being aired on HBO, we see the show within the canon – as a successful series.

Despite being considered as part of the cultural canon and as quality television, reviews have ‘attacked its politics, lack of racial diversity, style, self-indulgence, lack of likeable characters, and complex representation of sex (Watson, Mitchell & Shaw eds. 2015, p3). The series challenges the typical approach that television takes when dealing with themes of sex. Sex in Girls isn’t dramatised, aesthetic, polished or romantic as usual. It has a realistic quality to it – it’s as raw as it gets.

A particularly awkward sex scene is played out in the first episode of the series where Hannah struggles her way through bad sex. We see her fumbling around, pulling her undies down and positioning her legs in preparation for sex. Unlike how sex is filmed in most television shows; in a way that presents sex as ‘a kind of sleek digital candy’, this scene is utterly uncomfortable to watch (Nussbaum 2012). The scene lacks romantic music, it is filmed in a cluttered old room with dull lighting and jarring close-up shots. This scene as well as further sex scenes throughout the series have contributed to the negative connotations associated with the series’ themes. It portrays the characters in a negative light, making them cringey and unlikeable for the audience to watch.

Screen Shot 2015-10-28 at 2.06.27 am

Girls has been likened to Darren Stars’ HBO series, Sex and the City (2004), as it quite similarly depicts sex in a blunt and controversial manner. In contrast to Sex and the City, Girls reflects the lives of unsuccessful, somewhat petty and unlikeable women. Conversely, the characters portrayed in Sex and the City seem to have it all – they are lovable characters. Dunham was inspired by Sex and the City with the desire to fill in the gaps and themes that hadn’t previously been addressed (Goldberg 2012). Throughout the series, Dunham often references Sex and the City. Intertextual references are used within the first episode, such as a Sex and the City poster displayed on the wall of Shoshanna’s (Zosia Mamet) bedroom. In essence, both Sex and the City and Girls are HBO series which deal with themes of sex in a graphic and raw manner. They epitomise the differentiation of the HBO network as a brand to other cable networks in the way that they confrontingly deal with the theme of sex and present complex narratives.

Screen Shot 2015-10-28 at 2.05.49 am

Screen Shot 2015-10-28 at 2.03.21 am

With its unlikeable characters and undeniably uncomfortable sex scenes, Girls is a series that wouldn’t typically appeal to and engage an audience. It can be argued that it is the overall brand of HBO and its ability to position Girls within the cultural canon of quality television, that causes us to recognise the show as credible and a success. Being compared to Sex and the City, we see that both of these HBO series ultimately reflect sex in a confronting manner. As such, the depiction of sex is unlike other television networks representation and further emphasises the branding of HBO. We see that HBO lives up to its slogan- that it is ‘not TV’- it is a whole other ball game for television production that deals with complex narratives and controversial themes.

References:

Goldberg, L 2012, Lena Dunham Says HBO’s ‘Girls’ Isn’t ‘Sex and the City’, The Hollywood Reporter, viewed 15 October 2015, <http://www.hollywoodreporter.com/live-feed/tca-hbo-girls-lena-dunham-judd-apatow-281483>

Watson, E, Mitchell, M, & Shaw, ME (eds.) 2015, HBO’s Girls and the Awkward Politics of Gender, Race, and Privilege, Lexington Books, USA.

Nussbaum, E 2012, It’s Different for ‘Girls’, Proquest, viewed 10 October 2015, <http://search.proquest.com.ezproxy.lib.rmit.edu.au/docview/941610197?OpenUrlRefId=info:xri/sid:primo&accountid=13552>

TV Cultures – The New Audience and Fandom

There is a dramatic shift in the ways that audiences are interacting with television content. Traditionally, television was thought to be a mass communications medium. Sending messages through the television was seen to be direct and received by a passive audience.

With the emergence of technologies such as the Internet and Mobile Phones, audiences are fragmenting across different platforms. As a result, we are seeing an evolution of the traditional mass audience. Particularly, the separation of the audience across these multi-media platforms is building focussed areas of interest. Groups of television viewers are coming together to share and connect with the television content. Audiences are forming niche markets and subcultures as a result of their emotional connection to certain texts. As such, passionate fans of television series or genres are evolving. These fans are active viewers of television content, producers and manipulators of the text’s meaning (Jenkins 1992).

Television fandom refers to a group of fans that share the same feelings towards a series or genre, they create fan fiction, fan art and involve themselves in a social network based on shared interests of a text (Rohrs 2013). Television fans are perceived and often stereotyped as loyal, obsessive, dependent and intense in regards to their relationship with a text. A fandom brings the text into the outside world and into the lives of its fans. Many negative connotations surrounding fandoms occur as a result of their obsessive nature towards a text. Drawing upon Henry Jenkin’s notion of fandom in Textual Poachers (1992), Jonathan Gray demonstrates that fandom extends beyond the act of being a ‘mere fan’ of something, it is more of ‘a communal effort to form interpretive communities’ (2007).

Gene Roddenberry’s Star Trek (1966) is an integral example of a fandom text. The series developed a large fan base, known as ‘trekkies’, that formed a camaraderie and subculture surrounding the series (Harris 2014). Jenkins and Camille Bacon-Smith (1992) described the notion of fan interaction with a text as ‘fan production’ which refers to the ways in which fans create their own media texts, reinterpreting and adapting on a series in outside world – much like how the fan’s interacted with the Star Trek series (Sullivan 2012). ‘Trekkies’ created fan fiction, art and videos with their own interpretations of the series.  In Melbourne, the initial driving force of the Star Trek fandom was initiated by Aussiecon at the 1975 World Science Fiction Convention. Diane Marchant, the co-founder of the international U.S Welcommittee held a Star Trek programme where episodes and the blooper reel were shown to an audience. As such, this event united Star Trek fans and provided them with the opportunity to network (National Library of Australia (n.d.)).

These websites demonstrate Star Trek fandom through fan fiction and fan art:

Fan Fiction 

Fan Art 

There is a sense of emotion, passion and connection that fans feel when they become involved in a particular television series (Rohrs 2013). David Benioff and D.B Weiss’ Game of Thrones (2011) is a television series that has a produced a profound international fan base. Games of Thrones is an American drama series based on fantasy characters that were adapted from George R.R. Martin’s novel, A Song of Ice and Fire. The violent series is played out in the ‘Seven Kingdoms of Westeros’ and follows the complex relationships between noble families as they fight for the ‘Iron Throne’. An online fandom is prevalent for this series. Fans have come together on media platforms such as Facebook, Deviantart, Twitter, YouTube, Blogging websites and Comic Con to share their interests and interpret the text in their own ways.

The following videos show how fans have manipulated and become producers of a text. They have used YouTube and edited together a Game Of Thrones season or character’s growth into a short clip accompanied by music that they believe suits the mood.

Through rethinking the traditional mass audience and recognising it as fragmented across different platforms we see the ways in which fan bases can be formed. With emerging technologies such as the Internet the audience and fans are forming niche markets, becoming more active in their roles as consumers. Essentially, online platforms are further creating new ways for television fans to interact, network and socialise with each other. It is through these new ways that fandoms can be formed.   

References:

Bacon-Smith, C 1992, Enterprising Women: Television Fandom and the Creation of Popular Myth, University of Pennsylvania, Philadelphia.

Gray, J 2007, Fandom: Identities and Communities in a Mediated World, NYU Press, New York

Jenkins, H 1992, Textual Poachers: Television Fans & Participatory Culture, Routledge, New York.

National Library of Australia (n.d.), Star Trek Fandom in Australia, viewed 21 October 2015, <http://www.nla.gov.au/collect/startrek.html>

Rohrs, JK 2013, Audience: Marketing in the Age of Subscribers, Fans and Followers, RMIT University, viewed 10 October 2015, <http://reader.eblib.com.au.ezproxy.lib.rmit.edu.au/(S(ozxuedckdihcpclg3x3bzju5))/Reader.aspx?p=1547075&o=116&u=EsIQrT7WB2w8jvtab23BKg%3d%3d&t=1445491652&h=CA8FD203A0955C3D1797EAABDB309514E5ED0B28&s=21970056&ut=337&pg=1&r=img&c=-1&pat=n&cms=-1&sd=1>


Sullivan, JL 2012, Media Audiences: Effects, Users, Institutions and Power, Sage Publications, viewed 2 October 2015, <http://www.sagepub.com/upm-data/50993_ch_8.pdf>

TV Cultures – Reflection

The role and existence of television in my life has become ubiquitous; a medium that I encounter everywhere. Television has become an integral and familiar part of my everyday cultural experience. It is not until this year, studying ‘TV Cultures’, that I was forced to defamiliarise myself with television to think about it as a complex technology and analyse how it is consumed in the cultural environment.

My television experience is one that I would call traditional. Traditional in the sense that I tend to watch only free-to-air television and I watch it in a social environment with my family or friends. I don’t engage with transmedia or social media platforms such as Facebook and Twitter to interact with the television. I rarely use the trending video-on-demand and emerging online technologies such as ‘Stan’ and ‘Netflix’ to engage and catch-up with television content – unless there is a series that I have been recommended to watch and I know that the entire series can be watched consecutively online, without interruption. As such, when I find my desired series, I often binge watch until I complete the series or come to the realisation that I have become disinterested in the content.

As a result of recording my viewing habits in my ‘time-use diary‘, I have discovered that I have a number of viewing habits that I did not acknowledge before they became under surveillance.

Holistically, I have realised that I consistently watch TV at the start of the week rather than at the end of the week or on the weekends. I believe this is because I have more time on those days. As such, I am not selective in what television shows I watch. I watch what is scheduled at a time when I am free. There is repetition in the types and genres of shows that I view such as reality television, drama and news shows. I use TV as my source of global information and entertainment.

Interestingly, I have found that when I am at my boyfriend’s house I watch television more frequently. This is caused by a number of environmental and social influences, such as the television being central to the living room where the dining table is situated. Furthermore, the television is constantly on as my boyfriend’s mum is often watching it. As a result, I feel obliged to engage with the television.  A particular show that I view most weeks on a Monday night at his house is the comedic, news and quiz show, ‘Have You Been Paying Attention?’. This has become almost a ritual and event within my viewing habits as I religiously watch the show with my boyfriend and his mum –  planning dinner around it. This is a show that I watch in order to keep up to date with all of the television and news that I miss during the week. Essentially, ‘Have You Been Paying Attention?’ is the only show that I selectively watch and schedule into my timetable.

Have a look at the show here:

In regards to my time spent viewing television, I tend to only watch one or two shows per night which makes watching television an occasional experience. I don’t often watch television for long periods on my own, it is usually experienced with my family or with my boyfriend’s family. If I am watching it on my own, I rarely watch an entire show, I am sporadic, frequently switching between channels – often zoning out and watching commercials. I see this as an intimate and private experience with television. In this sense, the television is used as an escape, it is mind-numbing and relaxing. On the contrary, when I am watching television with the family, it is engaging and interactive. As a result, watching television is considered a social event for me where I become an active viewer.

The notion of television being an engaging experience can be further exemplified through way that my boyfriend’s mum actively interacts with a show. Using a second screen, she likes to ‘troll’ Facebook by commenting on television shows such as The Bachelor or X-Factor whilst watching them simultaneously. I listen to her read out the comments that other viewers are making in regards to a show. Essentially, the television becomes the centre of attention – an integral part of a social experience, where we comment with each other on the show and converse reactions to the show’s content. In these moments, I am taking part in active viewing of television and using transmedia to interact with a text. 

Fundamentally, this reflection has challenged me to analyse my relationship and experience with television from a new perspective. I have discovered that my television viewing experience is social and has patterns of repetition. In reflecting on my viewing habits, I acknowledge that they don’t coincide with the current trending online technologies and transmedia platforms used for watching and interacting with television. It is possible that when I have more time I will transcend to watching television on these platforms. I will be more active in my role as a viewer and will use transmedia to engage with a television show’s content. For now, I will just stick to my simple routine of watching free-to-air TV. 

Click here for my time-use diary

Work Attachment: Reflection

Work attachment with ‘Rio Grande Pictures’

Throughout February 2015 I completed my work attachment with ‘Rio Grande’ pictures (http://riograndepictures.com/about/). I was lucky enough to receive this work attachment through one of my past tutors, James Thompson, who was directing the film. I mentioned that I would be interested in helping out and from there I went to an event to raise money for the film where James said that he would like to have me on board with the production of it. This was really exciting for me as I had never worked on a proper set before and was looking forward to seeing exactly how everything worked together. At this point in my media degree, I knew a lot about filming, I had made my own short films but I had never worked for someone else in a professional way.

My role within the production of the short film, ‘MOTEL’, was to do the continuity. I was paired with a past RMIT graduate, Michael Johnston, who had worked on continuity before so I felt comfortable knowing that he would be able to guide me through the first day on set. The producer, Imogen Thomas, assured me that if I needed any help she was there. James was also incredibly helpful in giving me tips and advice on how to do my job. They helped create a relaxed environment on set which allowed for everyone to be able to communicate effectively without being stressed or overwhelmed. I was given a monitor to watch in a separate room to where they were shooting and if I noticed that anything was wrong or out of place, I was required to let the director and actors know. This was challenging as I had to be confident in what I was telling the actors without becoming disruptive to the production.

Overall, I particularly admired the way in which James worked with his actors and the crew. I noticed that no one ever felt neglected or afraid to ask questions. He made sure that he delegated his time equally between working with the crew and actors, making sure that everyone was happy and knew what they were doing. From seeing the way James worked, I have noted the skills needed to stay calm and communicate effectively on set. I would like to adopt this into my style of directing when the time comes for me to work on my own projects.

Within my role doing continuity I had to make sure that the set and actors were visually the same and continuous in comparison to the shots preceding and following. At the start I was just taking note of everything in my head and trying to remember how it looked. However, I realised that taking photos and videos of the setting and actors was actually a better and more efficient way of achieving the best continuity. I found the job of continuity a little daunting as I really didn’t want anything to be out of place- I can’t stand seeing continuity issues when I’m watching a film! In order to stay on top of things, at the start of the day I made sure I knew exactly what scene and shots were being taken. This was so that I could set up the room before the actors and crew were ready to film. I took photos of the actors makeup- I found this a bit challenging as I had to directly communicate with the actors and didn’t want to interrupt their preparations before going on screen.

During the day I was also responsible for logging the shots on set. This meant that I was writing down every take, listening to the James’ comments on the takes and writing down what he said. This log was going to be given to James at the end of filming so that he could refer to it when editing and know which shots he might like to use or the particular shots that he liked at the time. I hadn’t realised how integral logging is as it saves a lot of time during post-production.

In my spare time on set (among logging and doing the continuity) I helped the production crew with setting up food for the actors as well as making sure that everything was running on time. I let the producers know when I thought they would wrap up scene so that we could be prepared for the breaks and keep on track with the daily shooting schedule. I learnt that communication was key to keep everything and everyone on schedule. I noticed that the director can get carried away with shots so it is important that the producer is a constant reminder of the schedule and time frame that needs to be followed in order to make sure that everything is successfully finished in time. The daily schedule often ran later and I couldn’t believe how hard-working and determined the crew and cast were. So much energy went into the day and this was especially motivating to watch.

Work attachment with ‘RES Denim’

I am currently working for a denim company, ‘RES Denim’ (since June 2015), where I have been editing short videos using Adobe Premiere for their Instagram account as well as a editing a longer video which was shown at their product launch party. This attachment has been rewarding as it has allowed me to be experimental with video editing whilst working within constraints and with a style brief. I was introduced to ‘RES Denim’ through a friend who mentioned that they were looking for a video editor. I was super excited by the thought of working for ‘RES’ and quickly let her know that I was interested in the position. I was interviewed the following day and given my first project immediately.

I found the first Instagram video I completed for ‘RES’ more difficult than I had anticipated. I was nervous and due to these nerves I felt as though I had forgotten how to edit altogether. I found myself looking at YouTube videos trying to remind myself how to edit using Adobe Premiere and which shortcuts work best. The 20sec video took me several hours to complete in the end as I found myself being a bit of a perfectionist. I kept doubting my editing and didn’t feel as though it was going to be what they wanted.

After I finally submitted the video, they loved it and this came as a complete relief to me. Reflecting back on this now, I realise that I need to be confident in my editing ability- I can’t be caught up on tiny details that are unnoticeable, I need to look at the project holistically. I also recognised that there are going to be requirements or styles of editing given to me within a brief that I don’t know how to do. This is where it will be necessary for me to do my own research to get myself up to date with the tools and techniques of editing.  

I completed a 20min video for my second project at ‘RES’ in which I was required to have finished within two weeks. The graphics manager, Bird, sent me many video clips which they needed me to download and put into the video. What I liked most about this task was that it was my choice as to which sections of video I would edit in and in what order I positioned them. In reflection, I have learnt a lot about myself and what I am capable of doing in a short period of time. I discovered exactly how much time is involved in the editing process of clips (a lot more than I first expected) and I learnt what it is like to work within a time frame.

The experience that I have gained from working for ‘Rio Grande’ and ‘RES Denim’ has been incredibly rewarding. Not only have I had a chance to discover how the production side of film works but I have been able to work to a brief and edit a film according to a required visual style. I have insight into the film world and feel as though I am moving closer to figuring out the type of job I can see myself in. The experience helped me in recognising the importance of effective communication- this means responding to emails promptly and not being afraid to speak up or ask questions.

I have ultimately realised that by placing myself within the workplace I gain a broader and more in depth understanding of how the media industry works. I discovered that marketing for companies through videos such as the work I did for ‘RES Denim’ takes my interest the most and is a company that I can see myself working at in the future. A key point I learnt from the experience was that I need to stop doubting myself and be more confident in what I am doing.

Through working at ‘Rio Grande’ as well as ‘RES Denim’ I have reached over the required amount of 80 hours for my work attachment. I am hoping to continue my work with ‘RES’ to further improve my editing skills and knowledge of the media industry.

Word Count: 1550

 

 

Transmedia Breaks Bad -Tv Cultures-Part B

With rapidly changing and developing technologies we have become a demanding audience. One that seeks a deep level of involvement and interaction with the characters and plots we see in our favourite television series. We lose interest quickly, become distracted and are no longer engaged by just watching the single television medium- we are looking for stimulating and exhilarating forms of interaction with storytelling, to heighten our television viewing experience.

The recent upsurge of transmedia has allowed television storytelling to connect with its audience in the most effective way, bringing the story to their everyday life (Jenkins 2007). The need to expand narratives across different media has been prevalent since one of television’s first hits, Dragnet (1950s), which shifted from radio, to television, to books, board games, and film (Media Commons Press 2011 para.4). However, the modern transmedia techniques are ‘both greater in degree and different in kind’ to the original forms due to fast-paced changes in technology and online media (Media Commons Press 2011 para.5). Transmedia is essentially a new form of storytelling which sees a convergence of different mediums, such as television, internet, social media websites, web series, gaming, films, music stations, live events, radio shows, and books (The Artifice 2013 para.4). The audience experiences a more in-depth, captivating way of interacting with characters and storylines as transmedia makes ‘its own unique contribution to the unfolding of the story’ (Jenkins 2007).

With the increasing ‘innovative forms of narrative extensions’ on television, AMC’s crime drama television series, Breaking Bad (2008-2013) demonstrates the successful use of transmedia to engage its audience (Media Commons Press 2011 para. 3). The narrative of Breaking Bad depicts the life of a former high school chemistry teacher, Walter White, who falls ill with terminal lung cancer. In a quest to support his family financially, Walter decides to join up with a past student, Jesse Pinkman, to create the purest meth distribution company. After 5 seasons and 62 episodes, the popular award winning Breaking Bad had to come to an end. However, this didn’t mean the story surrounding Breaking Bad had to end too. There were still many questions left unresolved and shallow character developments that had to be addressed to ultimately fulfill the audience’s’ needs for what they would feel to be the true end to the series.

As a result, AMC along with Vince Gilligan (the creator of Breaking Bad) employed transmedia techniques to allow for a more in-depth audience interaction with the narrative and particularly the characters. Their extensive transmedia includes a live talk show (Talking Bad (2013)), online video games, an online alternate ending, Huell’s Rules (2014) and Better Call Saul (2015). The spinoff to Breaking Bad entitled Better Call Saul, saw necessary character development of main characters such as Saul Goodman and Mike Ehrmantraut. The spinoff was created not only to change the audience’s’ perspectives of these characters within Breaking Bad, but to give further perspective to the loose holes in the storyline. Through transmedia, Better Call Saul essentially satisfies the audience’s’ ‘demands’ to further interact with the storyline (The Artifice 2013 para.4).

(Huell’s Rules 2014)

Better Call Saul

(Better Call Saul, n.d)

A more interactive transmedia experience for the audience of Breaking Bad is AMC’s Breaking Bad Story Sync which entered the series in season 5. Story Sync is an application on a second screen which the audience can use to ‘participate in polls, trivia and exclusive content’ whilst watching an episode (The Artifice 2013 para.6). It has significantly helped to ‘transcend’ the audience from the single medium of the television to an alternate story world where they can also communicate on Facebook and Twitter (Media Commons Press 2011 para.4).

See Breaking Bad Story Sync here 

Story Sync

 (Breaking Bad Story Sync, n.d)

Through the use of transmedia we can see the ways in which the audience’s’ television experience becomes heightened, interactive and invigorating. In Breaking Bad, transmedia is used specifically to expand on characters and unresolved questions surrounding the plot. Audiences gain further insight into the character’s background, ultimately fulfilling their desire to ‘fill the gaps’ from the series, leaving them with a sense of closure (Jenkins 2007).

Take a look at the alternate ending of Breaking Bad for an interesting interpretation of what could have been….

References:

Better Call Saul, n.d. photograph, viewed 12 August 2015,  <http://www.slashgear.com/better-call-saul-smashes-record-with-highest-cable-debut-ratings-09368228/>

Breaking Bad-Alternate Ending, video, Vimeo, 2014, viewed 12 August, <2015, https://vimeo.com/91034065>

Breaking Bad Story Sync, n.d. photograph, viewed 12 August 2015, <http://the-artifice.com/breaking-bad-story-sync/>

Huell’s Rules, video, YouTube, 27 May 2014, viewed 12 August 2015, <https://www.youtube.com/watch?v=8domW4NwpBQ>

Jenkins, H 2007, Confessions of an ACA fan: The official weblog of Henry Jenkins, WordPress, viewed 12 August 2015, <http://henryjenkins.org/2007/03/transmedia_storytelling_101.html > 

Media Commons Press, 2011, Complex Tv: The Poetics of Contemporary Television Storytelling, Media Commons Press, viewed 10 August 2015, <http://mcpress.media-commons.org/complextelevision/transmedia-storytelling/ >

The Artifice, 2013, Breaking Bad Story Sync: Incorporating the Second Screen into Transmedia Storytelling, The Artifice, viewed 12 August 2015, <http://the-artifice.com/breaking-bad-story-sync/ >

TV Cultures- ‘Dead Set’ – Part A

We are currently surrounded by ‘a global explosion’ of the zombie text throughout ubiquitous media platforms (Hubner, Leaning & Manning 2014 p.3). With a particular focus on television, we see the ways in which the zombie text has taken place and shaped the notion of the contemporary zombie throughout popular culture. Being a zombie text and a television series, it is through Charlie Brooker’s Dead Set (2008) that we see the construction of a contemporary zombie and what it represents. Dead Set’ explores the outbreak of unconventional fast zombies intertwined with a fictional version of the British reality television show, Big Brother. In this five-episode mini series, aired on E4, the classic slow zombie has been transformed to an undead creature that viciously and rapidly attacks the living, spreading infection. The only safe haven from the outbreak is in the Big Brother household. Oblivious to the outbreak, the first episode of the series shows the contestants of Big Brother and the production company staff as the last survivors standing.

It was George Romero’s horror fantasy films that sparked the emergence of the modern zombie into popular television culture (The Guardian 2008a). He re-ignited the popularity of the zombie genre, making the zombie figure a ‘cultural icon’ in society (Hubner, Leaning & Manning 2014 p.13). Romero’s traditional and classic representations of a zombie in Night of the Living Dead (1968) and Dawn of the Dead (1978) affirmed the notion of a zombie as being a slow, cruel, undead creature that seeks human flesh. As a result of Romero’s work, Brooker was inspired to produce Dead Set. In juxtaposition to Romero’s work, Dead Set challenges the conventional zombies seen in Romero’s films and essentially draws upon the traits of the fast zombies depicted in Danny Boyle’s 28 Days Later (2002) (The Guardian 2010).

Dead Set

(Davina McCall in Dead Set n.d)

Within the mini-series, Brooker creates a modern zombie text which possesses a deeper underlying social commentary on the consumptive nature of the television audience- an audience which has become mindless, deadened and passive as a result of television’s consumptive control (The Guardian 2008a). There is an element of satire which undertones the audience’s consumption of television throughout the series. Particularly, this is evident through the ways in which Brooker parallels the traits of ‘Big Brother’ contestants and the production staff with the traits of the zombies. A parallel which Brooker perhaps uses to highlight that the destructive human traits aren’t all that different from the zombies.

Ultimately, Brooker intended on creating a zombie series that differentiates itself from the representations of zombies in past texts (The Guardian 2008a). Whilst the zombies do run and are fast-paced in Dead Set, they still reflect aspects of the traditional zombies seen in Romero’s films such as being flesh eating, brain-dead creatures (The Guardian 2008a). In contrast, Simon Pegg, co-writer of the satirical zombie film, Shaun of the Dead (2004) is against the way in which Dead Set steers away from Romero’s traditional slow zombie (The Guardian 2008b). He believes that the zombies shown within popular culture should possess the same attributes and values as the zombies seen in classic zombie texts (The Guardian 2008b). However, perhaps Pegg is wrong in assuming that audiences should see stereotypical zombie texts. Had Brooker not taken the risk of evolving the typical slow-brainless zombie to a fast-paced-destructive one, the regularity of a stereotypical zombie could have made the series stale.

Consequently, Dead Set is a mini-series that challenges the classic zombie text and re-interprets it into a contemporary and fast-paced creature. A creature that we are all arguably becoming today – fast-paced in the sense of technology and technological advances, but ‘zombified’ in the sense that we are becoming a brain-dead and mindless society consumed by television. The modern zombie representations such as those within Dead Set are changing the perceptions of the traditional zombie seen on television and transforming them into a social commentary on the consumptive society we are becoming today (Hubner, Leaning & Manning 2014).

Take a look at the first episode here:

(Dead Set- Episodio 1)

References:

Hubner, L, Leaning, M & Manning, P 2014, The Zombie Renaissance in Popular Culture, Palgrave Macmillan, London.

The Guardian, 2008a, Reality Bites, The Guardian, viewed 9 August 2015, <http://www.theguardian.com/film/2008/oct/18/horror-channel4>

The Guardian, 2008b, The Dead and the Quick, The Guardian, viewed 8 August 2015,<http://www.theguardian.com/media/2008/nov/04/television-simon-pegg-dead-set>

The Guardian, 2010, Is Obama really president or am I just watching a fantasy? It’s almost too good to be true, The Guardian, viewed 10 August 2015, <http://www.theguardian.com/commentisfree/2008/nov/10/barack-obama-zombies-running>

Davina McCall in Dead Set, n.d. photograph, viewed 12 August 2015,<http://cdn-static.denofgeek.com/sites/denofgeek/files/styles/article_main_wide_image/public/images/35204.jpg?itok=Erk8914G >

Dead Set- Episodio 1, video, YouTube, 10 September, viewed 7 August 2015,<https://www.youtube.com/watch?v=JNwTfK4Kddk>  

 

My final reflection

A COMPILATION OF MY INVESTIGATIONS:

‘The Scene in Cinema’ has been a challenging course that has involved research, practice and investigation. From the beginning we set out to produce and analyse scenes with an underlying focus on shot coverage.The term ‘shot coverage’ became the catalyst for our tasks this semester. Each week we were prescribed different class exercises which saw us constantly filming and working from scripts in an attempt to produce scenes. At the end of each week we reflected on the class exercises in our blog and wrote about the naturally occurring epiphanies that we had. I found that this helped me in creating a consistent flow of ideas and discoveries which had me constantly thinking about cinema. From this, I began thinking about the goals and desires that I wanted to achieve from this course.

Within my initial reflections I found that it was best to keep it simple when filming a scene. A simple approach to an exercise and a direct focus would allow for a well-executed scene. The simple approach was achieved by purely focussing on shot coverage and creating restrictions with the camera such as only being able to film on the tripod. I enjoyed not being burdened with performance, lighting, continuity and narrative when having a direct focus on shot coverage. Keeping this simplicity in mind, I learnt the importance of being able to take risks with the camera. Being experimental with shot coverage and the approach to given exercises was essential.

Through further reflections in my blog I discovered the importance of using filmmaking as a research tool. I realised that I needed to constantly practice with the camera if I wanted to get better at producing a scene. We filmed a 3-6 shot scene (the ‘stairs’ scene) and filmed from scripts in class as part of our research by practice. After rotating roles within these tasks I was able to experience directing, acting, camera operating, booming and assisting.  Most importantly, I learnt that when directing I needed to be certain of my vision before shooting. I needed to know how I was going communicate with the crew and actors whilst still being able to leave room for experimentation and improvisation. At this point I started to see a shift in my methods of working from previous years at University (within Film-TV 1 & 2). The focus at that time was to work collaboratively in a team. The focus now is to be an individual in exploring my own methods of working in cinema.

To further my research by practice I filmed the ‘Crossword’ scene at home which came from a script that I selected in class. This allowed me to experiment and improvise, I was filming to edit. Through this, I was able to achieve dynamic coverage, giving me more options in edit suite. I pre-visualised this scene, researched shots that I liked and wrote some notes before filming.

As part of our individual research we were to find our own scenes from films, analyse and deconstruct them. The first scene I chose was the opening interrogation scene from ‘Scarface’. I selected this scene because it used dynamic shot coverage in such a confined space. I felt that it paralleled with our class exercises because we were working within the constraints of the classroom for most of our scenes. Every few days, I was writing methods of working in my blog which was helpful in developing my own ideas, planning and pre-production for the practical investigations that I was going to undertake in later weeks. In essence, the analysis of  ‘found scenes’ and the methods of working helped to further my understanding of shot coverage and what it is that makes an effective scene.

Originally, my aim this semester was to create a successful scene with an overall focus on composition and shot coverage. I intended to create a scene of my own, with my own style and script. I wanted my scene to be personal, I wanted to be an auteur. I thought that my own style would be evident in how I direct and through the artistic selections that I make. I intended to explore the meaning of shots and symbolism within my work.

As week 7 approached we had a solid understanding of what we wanted to individually explore for the remainder of semester. After having written my methods of working in my blog I became particularly interested in the visual style of a scene. I aimed for my following investigations to have a visual focus. I intended on creating a scene with little dialogue, conveying information through the image. For my proposal to the class I set out to investigate how I could use shot coverage to produce a distinctive, personal and aesthetic scene. In my proposal I suggested that my approach to the scene would centralise around visual style such as the mise en scene, the shot construction, and the framing. I wanted to discover my own distinct style of filming. I set out to analyse scenes that have a distinct visual style, including film art and surrealist film. I aimed to use the camera as a research tool, experimenting with and without a tripod and attempting to film a scene several different times as part of my research by practice. I also wanted to have a personal creative vision. I wanted to tell the story through the visuals and not let dialogue or conventional script lead the way.

My investigations from week 7 onwards saw me continuing my methods of working, analysing scenes, researching terms and practising with the camera. I eliminated the idea of having my own distinct visual style and was centralising my investigations on visual literacy and visual meaning in film. I did four separate shoots with a focus on shot coverage and composition. I filmed a differentiation of the same scene each time trying to adjust aspects of visual style to see what effect it had on the depiction of narrative and meaning. In my first shoot/investigation I focussed on composition and shot coverage in a daytime setting. I shot chronologically from a script written by a friend however the script was not the focus of the scene. The second shoot/investigation I trialled at night, using available lights. I didn’t shoot this chronologically, I was just practising randomly with the camera trying to create visuals that were symbolic or meaningful. As part of this investigation I trialled a quick test with handheld camera to see the effect that it has on the visual meaning of the shots. The third shoot/investigation I had the character moving around the space, incorporating the bedroom scene in order to be more dynamic with the shot coverage and composition. The fourth shoot/investigation was set out to be my final shoot, I used an Ex3 camera in comparison to the DSLR I used in the previous shoots. I also incorporated a dedo light to see its visual effect on depicting the narrative and meaning.

After completely these investigations, reflecting and researching in my blog, my overarching question and statement for this semester became:

How can filmic visuals be used to create a meaningful scene and depict narrative? I sought to understand and apply elements of cinematic visual style to a scene, with a focus on shot coverage and composition.

Overall, the scenes I have created attempt to use visual style to depict narrative and meaning without using a conventional script. I focused on the visuals aspects of shot coverage and composition to tell my story. Within my ‘Screener’, I have edited together scenes that I have shot with a focus on shot coverage, composition, framing and visual language. I have split screen the beginnings of my work with the end results to compare them.

SCREENER:

As a result of my own research, investigations and methods of working I have discovered the ways in which shot coverage and composition can be employed to explore the importance of cinematic visuals and the integral role they play in depicting narrative and meaning. Ultimately, this semester has furthered my understanding of cinema in a way which has allowed me to focus on the shot construction, visual style and composition of a scene. The course has been extremely useful in helping me to achieve my own individual goals and unique methods of working. I intend to keep on exploring and practising with the camera to further investigate shot coverage for my future projects.

 

Thanks Paul and Robin for a great semester!

 

Reflection on final test shoot

This is the final test shoot that I will do for this semester. I am still calling it a test shoot because I would like to further develop it and create more layers of visual meaning in the future. If I let this scene ‘incubate’ and then I come back to it at a later time I feel as though I will be able to further shape and develop it into what will one day (potentially) be a finalised scene.

Reflecting on the scene: 

The camera-I have used an Ex3 camera for this shoot. I wanted to see if using this camera would have an impact on the visuals and the story they tell. Ultimately, the quality of the shots are a lot nicer however using the Ex3 didn’t help to tell my story through visuals. I almost feel as though it restricted me from doing shots that I envisioned as the location was too small for the camera. I had more freedom to move about with the DSLR and also more freedom to be able to quickly experiment with shots.

The lighting- I have used a dedo light and available lighting to help establish the mood and tone of my scene. The lighting is mainly dark. I have tried to light the offside of the character’s face in the living room shots.

The bedroom shots-These shots were not part of the script however this didn’t matter to me because I wanted to film my subject moving around. I felt that this added to the visual narrative and the dynamics of my shot coverage.

Visual literacy-

Reoccurring symbols-

  • the clock in both rooms (represents time passing, the character’s life slowly ticking away or the loss of his father)
  • the photos (form of identity, family and the past, emotionally connects you to the character)
  • the clutter and mess (reflective of the character’s emotions)
  • the mirrors (his conflict, identity, confusion)
  • the white light in the bedroom and the living room (symbolic of the light to heaven, death)

Colour palette-(reflect the character’s emotions and tone of unhappiness)

  • Very natural, earthy tones, soft colours
  • green, beige, cream, red, orange, brown, white, grey

Framing and composition-(leads the audience’s eyes to what I want them to see)

The framing of the character’s feet at the start of the scene creates a sense of distance between the audience and the character- they don’t know much about him at all. As we get further into the scene the framing becomes more personal and up close. The audience get to see the emotion of the character in close ups and low angle shots and they start to see details that reflect the aspects of the character’s disordered personality such as the rips in his t-shirt.

  • Medium shot (audience feel at a distance from the character)
  • Extreme close up (engages audience, intrigues them, sense of something being personal)
  • Close up (close to the character’s emotion, see facial expressions clearly, see details)
  • Low angle close up
  • Over the shoulder (character’s perspective)

Sound-

  • Diagetic- no sound has been added because it is about the visuals!

What I love most about this scene is that it can be interpreted in different ways. There is no dialogue that directs the audience to think a particular way. The audience can interpret the imagery of the photos and the blank photograph however they like. To me, I interpret the photos as a representation of death or loss of the man’s father. I also see the photograph as a visual representation of the man’s loss of identity.

Goals for the final test shoot

This will be the final test shoot that I do for the Semester.

My goal for this shoot is:

  • To focus on shot construction, framing and composition in telling a story visually.
  • To make an emotional and psychological point to the audience.
  • To use an EX3 camera, tripod and dedo light and to see if this has a different visual effect on telling the story.
  • To experiment with different shots in comparison to my previous test shoot.

Reflection on Test shoot

For this test shoot I focussed on shot coverage and composition once again. I was experimenting and taking risks with the camera by moving it around more than I normally would and I was trying shoot from dynamic angles. I intended to film my subject moving around the room as in my previous test shoots my subject remained in the one position. The movements were much more challenging to film as I had to try and keep the subject balanced within the frame.  I used handheld camera movements for all of these shots.

In the opening shot when the character enters the room the camera is level with the carpet in a medium long shot. I have purposely included the edge of the door/clothes, the clock and the sign in the frame to create a sense of balance within the composition.

In the next close up shot of the character he leans down to look under the bed. I have balanced the frame by having the character on the left side of the frame evenly divided with the bed on the right side of the frame. I really like the use of horizontal and vertical lines within the shot- the horizontal lines of the bed and the rug on the floor and the vertical lines of the door, the window and the cupboard. As the character sits on the bed I have used a low angle shot. I am not happy with the lighting in these shots-however, the lighting was not a particular focus of mine. I have tracked the character’s movements in a medium close up shot as he sits down.

When the character leaves the room and walks down the hallway I track him in a medium long shot, trying the keep the character within the centre of the frame. In the final shots we see the character sitting on the couch looking at the frame in a medium close up. These shots signify the importance of the photograph to the character. These visuals should intrigue the audience and make them wonder what it is about the photo that is so important to the character.

When editing these shots I used jump-cuts to compress time and create a sense of urgency as the character looks for the object and walks into the living room. There is no sound in this scene as the focus is to demonstrate meaning and depict story through the visual elements.