Location Scouting Reflection (note to self-add the video)

Its ironic that a scout hall was my place of choice whilst thinking about locations to scout.

The character who resides in the hall is an eccentric hippy  who one could imagine living in an old, run down, scout hall-perhaps he got it cheaply because it was built with asbestos? In terms of aesthetic value, Scout Halls hold connotations of the past, they are nostalgic by nature and capture a feeling of simpler times. The character, now known as ‘Hippy’ resides there. He is a character damaged by modern times and wishes to live in the past and not think of the future, he is a hermit of sorts-happy to live in his own, introverted world.

The location also cooperates with the quirkiness of the film-both characters are stereotypes and binary opposites of each other, there dialogue certainly indicates that everything is supposed to be off-beat, not fluid at all.

I used to do Scouts back in the day and all Scout Halls have a lot of echo inside them. This, I don’t think would be too much of a nuisance because the environment I want to depict isn’t a homely one, its an escape from reality, a sanctuary, a hide-out-but not a home.

In terms of acquiring this location, I think I should be fine-they only use the hall 3 times a week. On a Monday night, Tuesday night and Friday night. Other than that, its not in use. However I cant confirm if they would let me use it because I haven’t spoken to anyone about it yet. But I see no reason for them not to let me use it.

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