Thoughts

Afterthought

Now that I look back at the first symposium/lecture we had, I’m beginning to understand a little more about the design fictions and why I felt confused about them. At one point in the lecture, Adrian used an analogy or example to do with the cinema, explaining that story telling is not and should not be consistently associated with videos. He argued that stories simply colonised the video camera and hence its story telling potential to create what we now know today as the ‘cinema’; and that videos stripped from any plot or narrative do exist and are still a powerful concept.
This is quite obviously explored in the design fiction interview when Sterling shares his favourite design fiction videos, one of which was the CCTV computer montage which made no sense at all and was most likely not trying to. The video only represented a relationship between humans and inanimate objects and services. This offered new perspectives on habitual activities, thus characterising a sense of change in society, solely by focusing on singular object/service to human interactions.

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