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IMMERSION
Immersion can be experience on physiological, emotional and intellectual levels.
Immersion often involves a journey:
- film
- literature
- ikea
- music
- sport
- rides
- VR & video games
- Youtube channel (& suggestions)
- our lives (narrativisation)
Immersion uses rewards to focus attention – sounds, points etc
Can combine goal based rewards with a journey – give meaning behind engagement
employ other senses to add value / percieved quality – unconsciously adding to the experience – eg influence through baking scent in new house
- sound
- light / texture
- scent
- movement
- cheerleaders, mascots, hot dogs & beer at sports
This monopolises attentionthrough bullying & seduction:
- strength of logic (pattern, form)
- intrigue (dreams, surreality)
- force (rides)
- stimulating competitive drive
- dynamic range / contrastive valence
- addiction
The Brain assesses streams of data for meaning and significance – you can coerce the audience to project importance / meaning onto the media – without having to actually have or convey meaning. Many immersive experiences draw on our evolutionary priming to trick us into particular states – emotion, attention.
Definitions of Immersion – Deep engagement (sensorial engulfment) with as stimulus
Often requires suspension of disbelief.
THREE MODES OF LISTENING
CAUSAL – listening to a sound in order to gather information about its cause (or source)
SEMANTIC – listening to a code or language to interpret a message
REDUCED – listening that focuses on the traits of the sound itself, independent of its cause and meaning – pioneered in France
Shift from semantic to reduced modes of listening – repeating a phrase again and again and again – once semantic meaning has been extracted, other things such as pattens, pitch, melody and rhythm are noticed – the paralinguistic codes of language begin to be noticed.
VISION
Same applies to vision as well as sound – film, theatre, video games.
Immersive film – the space between the eye and the screen (the void) falls away.
Holl Reading
Immersion – trance like state
- Cinema is connected to the nervous system – the filmmaker can exploit this connection
- the gaze unconscouslt moves in the pictures and the shots of he photographic surface
- movements are conveyed as moments of motion assembled in the field of vision
- experimental filmmakers liberated the body from popular discourse
Early 50 second documentary like films
Tom Gunning – we should approach film today as they did when it was first created – a disregard for cinematic tradition
EMBODIED SUBJECTIVITY
Perspective
- a way for the audience’s perspective to be aligned with a character in the film – your perspective, reactions, physical intellectual – are aligned with what’s on screen
- BORDERS – being made aware of the distance between you and what is being viewed – does it draw you in further or separate you out?
- CAMERA MOVEMENT – the way the content of the frame is re-oriented by the camera’s movement
Subjectivity & situation – the situation in which you’re experiencing the film etc will effect the experience.
Immersion only works when everything works together.