VDIA Research

After the Milestone review i’m now incorporating more on the headset to engage more sensors to make the experience more than just flashing lights at the BPM of your heart beat. Im going to be incorporating an accelerometer onto the Arduino which measures tilt and velocity.

The new narrative of the device:
The pulse sensor is still fundamental to the headset. When most people put a heart rate monitor on themselves the first thing we usually do is increasing BPM to test if it works. We breath at a faster rate or run around to do this which obviously creates motion. So with the new addition of motion sensors 0n the headset, and the initial idea of creating a device which either aggravates (feedback loop) or soothes, I thought it would be a good opportunity to ruin fun by rewarding stillness. If the user runs around with the headset on there will be annoying beeps and vibrations will make you want to take the whole thing off. Also because of its rickety nature its also a defence mechanism so it doesn’t fall apart faster. So not only will it hypnotise the user but it also rewards them for staying still. A case of classical conditioning.

Im thinking at this point when the user angles their head to the left a buzzer near the right ear will ease in, and the opposite for the left ear, right buzzer. Im also going to incorporate little vibrators which will increase depending on the amount of movement detected
A speaker will also bleep to the heat rate. If the BPM gets above 110 a fan will also turn on to cool down the user.

So its a device which has conflicting morals because it wants to give the user an experience but at the same time doesn’t want them to have too much fun

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