Institutions

Todays lectorial covered institutions, which was a very interesting topic.

One activity that was particularly engaging was getting into groups and writing about different media institutions (Facebook, Google, News Corp and Local Media).

The opinion of each varied greatly, with News Corp being generally disliked, Facebook being seen as a necessary evil, Google being mostly praised but with some questioning of their ethics and Local Media being praised.

 

Brief four minutes 7th May

Minutes for Thursday 7th May tutorial.

 

Project Brief 4

 

  • Everyones annotated bibliography is completed and uploaded into a single doc (not yet put into alphabetical order, but that will be done soon)
  • Further discussed what we found in our sources.
  • Talked about ideas for artefact
  1. Concept of a Mockumentary abandoned
  2. Rachal gave us the idea to make a TV style report similar to the ABC program “Good Game”
  3. We unanimously dicide this is a good idea.
  4. Brainstrom ideas, settle on showing/comparing how different mediums are used in two different games. As well as talking about how games are different to other mediums.

 

We decide to use the Games “Grand Theft Auto” and “Resident Evil” because they are very different in their atmostshere, scope and use of other mediums such as sound.

 

Before meeting again on Monday we have the following jobs:

 

Ali: Find quotes and add them to the quote Doc

Kristian: write a rough draft of the script

Sandy: look for possible ways to get Resident Evil (possibly buy the ps1 classic to play on ps vita)


During our meeting on Monday at 12:00pm we aim to review the proto-type script and record a read-through to see how it flows and length etc…  

Narrative

  • Experience of having stories read to us as children.
  • Narrative relates to everything
  • What seperates us from animals.
  • Story is a way structuring existance, and chosing bits.
  • Narratvie is anything that is a retelling of events, casuality.

Cause and effect (cant fly from Perth to Broome without being in Perth)

3 key elements

  • Character development (takes time, present audience with number of situations in which they can respond to, so that audiance can learn how the work)
  • plot (skeleton of the story, usually written briefly with simple sentences)
  • resoltuion (dictated by the events that take place during the plot, as well as character development and how different people reacted to plot)

“The stuff of story is alive but intangible”

everything is story _ Story is everyithing

 

 

 

 

Second Meeting minutes

Minutes

 

  • Progress report on annotated bibliography
  1. Sandy – a bit behind because I was sick, but will be done by tomorrows class.
  2. Kristian – done
  3. Ali – done
  • Spitballed ideas for brief, including a mockumentory about video games as a medium, looking at GTA and how it incorportates many mediums, as well as looking at Red Dead Redemtion and L.A Noire as games reviving “dead” genres in a new medium.

 

Our definitions of “Medium”

  • Sandy: The different formats that artists can use to convey their message.
  • Kristian: A channel of common intercommunication across avenues such as print, visuals and sound
  • Ali: Communication tools that can change the perspective of the masses.
  • Talked about the general summary of our bibliography

 

We will further discuss what our artifact will be tomorrow in class with Racheal for advice.

 

End of meeting.

Collaboration

This weeks topic was collaboration, I have traditionally disliked collaborating because I have had bad experiences with group projects in the past. However I do see the potential value in collaboration when working on a media artifact.

Collaboration can be used to insert multiple ideas, as well as gather criticism and feedback internally from a source other than the eventual audiance.

Fandoms

In this weeks media lectorial, the topic was “audiences”. This brought up many interesting topics, such as the concept of “The Masses” and how the methods audiences receive media is changing with time.

One section which stood out for me personally was the concept of Fandoms, or groups of extreme fans of a particular media entity (for example a TV or Movie series or a particular Band).

What is interesting is that being part of a fandom can become a large part of someones identity, for example:

  • Trekkies
  • Whovians
  • Potter Heads (this one makes me laugh everytime I hear it)
  • Bronies
  • etc….

These groups usually operate via online forums dedicated to their collective interest, sometimes it can be a dedicated standalone forum or it can also be a part of a larger online community (for example a Sub-Reddit, or a Tumblr, or a Facebook page). Or in many cases a plethora of forums across the internet, with standalone and setting up groups on many major social network platforms.

Being part of a fandom has traditionally been associated with negative connotations. However, attitudes towards people expressing their love of particular media has grown more positive in recent years, likely due to the rapid rise in social media.

There are also fans who dipise the assocaited fandoms, “I love xxxxx, but I cant stand xxxxx fanss” is a common phrase to hear across social media landscapes, as people grow frustrated and ostracised from Fan groups because of differing opinons on acceptable behaviour to the majority, or being well outside the age bracket that makes up most of the fandom.

Noticing aspect ratios being changed to fit screens – Mad Max 2

Continuing from my previous post, I have continued to take extra notice of how non-standard aspect ratios are converted to fit onto TV.

This particular noticing involved George Millers 1981 film Mad Max 2 (also known as The Road Warrior, or Mad Max 2: The Road Warrior). In excitement for the upcoming Mad Max: Fury Road I decided to re-watch the originals over the weekend on Blu-ray.

I noticed it was also on TV Sunday night, and I compared the differences.

On Blu-ray the film is in 2.40:1 letter box aspect ratio, while the version broadcast on television was full screen at 16:9. This meant that the edges of the screen were missing.

While nothing super important was cut off the side of the screen, it still messed up a few shots: Near the beginning of the film, on Blu-ray you can read the signpost, but on TV it was almost entirely off-screen.

Another example was in an overhead shot which had Max walking across the screen to investigate the parked Gyrocopter, the copter is half off-screen, whereas it was fully onscreen in the original aspect ratio.

In the final chase sequence multiple cars which were fully in view on Blu-ray were partially obscured on TV.

I personally found it very disappointing, and I wish TV broadcasters would show content as the creator intended. It also raised another question: Why do 4:3 programs get black (or blurred copy’s of the image) to fill excess space, but anything wider than 16:9 is cropped to fit