Interjections

Technology changes much of the dynamics of our world, it evolves pretty much like any other aspect of life, and adapts and changes according to the times, so just when things seem just about set in stone, someone comes along with a giant fuckin bulldozer and shatters it all to pieces to build something new in its place. Its funny when you see that this has been one of the more consistent things in life, that when change actually does come everyone just loses their shit. Probably because there are many

Real Life Stories

So in Mondays lecture a cute little debate sprung up after Adrian mentioned that our lives are not stories, and someone in class begged to differ.

Stories need a narrator and without one there is no one to tell the story, and this was a strongly emphasised point. The way I see it though, the characters in a story aren’t aware of the presence of a narrator, so I don’t know, it just seemed a little speculative to say that there is no narrator our lives simply because we can’t observe one, but I suppose it’s not exactly the sanest thing to suggest that there is something there that isn’t, and there are accounts in stories where characters may question the presence of such a controlling force. Maybe our entire existence is being held together by some grand narrator that we’ll never know, maybe it isn’t, maybe we’ll never know. Its hard to avoid sounding as though I’m talking about a God type existence narrating us, and although I’m not excluding it as an option as sometimes narrators are described as having a Godlike presence or role in a story, just bear in mind that there are various other types of narration.

Back to Basics

Reading about narratives and stories was one of the reasons I took up a course in media, I was fascinated with the art of storytelling, and the media is all about telling people stories to engage and captivate them – and in today’s world – to motive them to buy buy buy! I took up a diploma in advertising in hopes to learn how to manipulate the minds of people and have them do my bidding, but over time I found that it wasn’t actually that difficult for a motivated individual or group to easily mislead and misdirect or have some form of control over masses of people, all you needed to do was tell them a convincing enough story and they’d fall into place relatively easily.

Don’t give yourselves to these machine men! Give yourself to democracy instead!

https://www.youtube.com/watch?v=pK2WJd5bXFg

Oh dear, I think I failed to see the difference.

Obviously this isn’t the case all the time, and in the events where control is being lost a war tends to break out. I mean who can blame them, you find that your family, friends and general public are living at the cost of the benefit of a few, it can be pretty infuriating.

Anyway, it wasn’t long before I lost track of why I found stories and narratives interesting at all, they just became tools used purely for the benefit of a few people. I forgot the mysticism of stories, and how captivating they can be, how a good story teller could fully immerse you in an imaginary world and how it made me want to create my own worlds. Having to dissect stories and look into them so analytically like I did in Cinema Studies did me no favours, it only just made them more predictable and almost repulsive.

 

In our tutorial for class I ended up bringing to question what a situation Bowfinger the movie would be considered as; if you don’t already know it the film Bowfinger is about a movie director who attempts to make a film with a star who doesn’t know he’s in it, and apparently is based on 1927 Russian film maker covertly shot footage of the vacationing Mary Pickford, and fashioned an entire film around the footage, creating the illusion that Pickford was actually starring in this Russian film <Link to Article> My question was, does this kind of thing count as a documentary or a film? When does a film stop being a film and start being a documentary and vice versa? Then someone in class brought up how in the lecture we talked about taxonomies and classifications of things and we discussed how its not quite so straightforward to categorize documentaries like that and that it was futile to bother with definitions, as definitions are easily disputed, which I found funny because it kind of defeats the purpose of the definition of definition. But I suppose thats debatable – or not? before I start going in cir—– Aaaaaaanyway the point was not to pick the style you intend to create with and cater to fit those categories, rather, decide what you want your story to do and then figure out what the tools you have can do to achieve it. This made me wonder why we have the categories at all then, just when we think we have it all figured out, something comes along and tears it all to pieces and we have to start building new systems to understand them all over again. Is it futile or absolutely necessary, or does it not matter either way and we should know them all whilst knowing they can’t fulfil the function they were created for? I’ll tell you this though, it makes me confused and want to laugh at the same time.

Weekly Video Post (Week6)

I missed out on week 2 but I’ll have em up here soon, I’m not so sure how to go about posting these, maybe I’ll keep editing this particular post and adding to it instead of creating a new post every week for 3 videos that people outside of this subject just wont understand.

Anyway this is the Light and Dark post, I’m missing a third video for some reason it didn’t post up on vine but I’ll fix that later.

https://vine.co/v/MhJ3bamOpZ5

https://vine.co/v/MhJ3VJMlVhn

Week 6

https://vine.co/v/M5ZA5xtlLuE

Unsymp 10.0

Wow, week 10 already. What a ride its been.

This weeks unlecture was pretty interesting, Adrian had some strong opinions he voiced out in the and it was a good session all in all, however he raised a point that I mulled on for a bit longer than I anticipated. The idea that I have no real control over how I choose to do things, for instance as I am communicating this message I have to submit to the laws that govern the English language which are predetermined for me and that going against the grain is futile. This made some good sense, sure it could be argued that language shapes our world and we understand it better that way. However language didn’t just fall from the sky, it was developed in variation over time and space and is constantly evolving. So I am submitting to something that had no real beginning, isn’t staying the way it is, and has no predictable contingency?

Sounds about right.

In reference to my previous post, we use a working understanding or knowledge as standard, until/unless it no longer is able to serve its purpose, at which point a new knowledge  needs to be learnt and adapted. We’re predisposed to using the English language as standard because of the conditions of which it exists today, and because it serves its purpose albeit not well enough that there won’t be misunderstandings. Its a knowledge that works for now, and certainly is being adapted on to appease various new situations that arise and need addressing. Going against the grain may be necessary when the grain is no longer flowing in a favorable way. Is there a better way of going about things? Maybe- maybe not- we’ll just have to try and see.

Also there was a slight chicken and egg debate on techniques and technologies.

Techniques are required to make technology,
but techniques are also a response to technology.

You might be good at chopping trees down, but you need an axe to do it. So which came first? Well in order to use the axe you need to know how to make an axe in the first place, so how does the axe come to be in your posession? There would have to be some working knowledge in mining and smithing and carving wood so a lot of technology there, but in order to utilize all that tech people need to have the skills to acquire all the required materials, so some learned experience and knowhow is going to be pretty invaluable here. But it doesn’t stop..or start.. there, they would’ve needed to know a fair bit of information before knowing what mining even is or how to go about it, that is knowledge that would’ve been passed down and learned, which means they would’ve had to learn a fair bit about the world around them before being able to acquire the skills needed to maneuver it. Before understanding these ideas, they would’ve first had to learn basic skills like how to use their bodies for specific functions like walking or climbing and extensively how to articulate thoughts and communicate. You’d think this would be the end of it and that having and learning the skills to use our bodies is where shit starts and technology is born from this, but I think it extends beyond this to our bodies themselves as technologies that we need to learn and adapt to accordingly from the moment we’re born into them(aA required response haha). I would say that the difference with our bodies and technologies as we know them is that we didn’t make the bodies -but in a way I suppose we do.

How do we make new bodies?

Go figure.

The Internetwork(s)

First off I feel like I should point out that this post originally began its life as 4-5 other drafts I had floating around my dashboard, and when I was going through them I realised that they seemed pretty well interconnected, so that explains the length, I did my best to keep it interesting.

Does a network have a center? Normally we’d believe that it would/should (it’s gotta start somewhere right?), however, nature seems to be structured randomly (heh isn’t that funny) yet still manages to work just fine. I think a good way to look at it is how we learn things via trial and error; answers are not given and we need to actively seek them out, by working around existing knowledges as well as trying to break new ground with experimentation. When we try to learn about something we don’t know, we engage with a certain kind of infiniteness to the possible approaches; we can use existing knowledges, but if the knowledge turns out to not necessarily be the best option, it is explored nonetheless to be fully excluded from from any contingency and/or an entirely new approach must be taken, and when exploring ideas outside of existing knowledge, new knowledges or technologies need to be constructed to adapt accordingly to the situation (experimentation).

MAP OF THE INTERNET: Enlarge to see just how intricate and detailed the connections are.

 

 

 

 

If you think this is cool –>

Check this ” bi-dimensional presentation of links between websites on the Internet.” and more specifically detailed and interactive map out. 

 

 

 

 

I think its possible that the inherent randomness of a nature-type system is both random in its infinite possibility of executions but not so in its reason(s) for executing them. That kinda makes it sound like conscious thing that makes decisions, but I don’t see why that is unreasonable, if you look at nature as a system, it constitutes living things that need to constantly call the shots.

Decisions, decisions.

The internet as a network also constitutes living things (hoomanz), has no center, yet still functions, and is constantly evolving. I think that is because the internet as a whole IS a center more than anything else – but to what end? lulcatz? A collective intelligence? – just because something is a center doesn’t mean its not complex. Our minds are the center of our sentience and its one of the most complex things out there (in there – whatever) , all focused into a single blob of goo, that moderates consciously as well as subconsciously; I feel, in a similar fashion that protocols moderate the interwebz. According to Galloway a protocol is/was a (1) set of rules and recommendations that outline specific technical standards, and (2) refers to any type of  correct or proper behavior within a specific system of conventions, (3) introductory paper summarizing the key points of a diplomatic agreement or treaty and (4) standards governing the implementation of specific technologies. Some of it constant stuff and some of it stuff that changes accordingly. He goes on to use the analogy of a highway system to better define protocol as a technique for achieving voluntary regulation within a contingent environment.  (else we’d still be a bunch of crazy baboons or more likely extinct by now I imagine)

Stanley Kubrick is awesome

cont.
I took away from this that a protocol is a form of governing something in a place where anything is possible(I mean that in the best sense); which I think suits just fine with the brain as a center, having its own version/types of protocol, as they have been mirrored in the developing internet, possibly by accident, but probably not. I’m not exactly a specialist when it comes to how the brain works though [and that sucks because I really want to be able to elaborate more how Galloway’s descriptions of protocol could be better linked to the brain] so this whole argument is probably invalid just on that basis, but I would like to look into it more to see if the internet really is sort of structured similarly to the human mind.

Additionally

I like how Holly used a mosh pit to help describe a distributed network. Conversely I went for the Lamb of God/Meshuggah show last week and it was my first actual proper encounter with a mosh pit. I’ve been a big fan of metal since I was 10 but Malaysia was never very receptive to metal, in fact Lamb of God was supposed to play there this week as well but they got banned at the 11th hour [heh] for being Satanic or some dumb shit like that. I was even in a metal band for a while and they’re still doing great back home under the name Sacwrath (rock on brothers!), but I never actually got to be in the mosh pit and part of that audience. It’s something I had always wanted to do, but never comprehended either.. it just didn’t register in my head why people would gather in a pile and just go into a total rampage on each other. I’ve been to lots of raves and electronic music festivals before and some of the meat piles I’ve ended up in were insane, but every time I knocked into someone I would get disconcerting stares and threatening looks; even though everyone piled up together, I never felt a togetherness, people were pretty much there for themselves. When I was waiting for Meshuggah to come on stage I was seriously nervous, I looked at the guy next to me and told him I’d never done this before, and asked him if I was going to die, he just laughed and reassured me that everything would be fine, and it just so happened that a whole group of guys heard that conversation and greeted me and started telling me about mosh etiquette  but most importantly to make sure if anybody fell down to pick them up right away because “you don’t wanna be that guy”, and to look out for each other – one guy pointed at me and said “especially this guy.” I was there pretty early so I had a decent spot near the front and center of the stage, and when the band came on it just took a few moments before the pit started to form, I didn’t think about it I just ran straight into the madness.

I felt like a human pinball being bounced around and shoved left, right, front, back, diagonally, it was just insane, eventually I got pushed hard enough that I fell backwards, but before I knew what was happening I was back on my feet being thrown forwards, and that was so confusing, I had no idea who that kind samaritan was that picked me up but I’m eternally grateful because I thought I really was going to get trampled, but after that somehow I just knew I was going to be safe here, I felt safer there than I had anywhere else in a long time. I only fell another time after that but I was picked up no problemo, I even got to help a few people up myself, and that really was awesome. I’ve never experienced that kind of connection with so many strangers before, didn’t matter who you were, you looked out for everyone there and they looked out for you. That NEVER happens at electronic music festivals, in fact you’re  more likely going to hate the people around you for shoving around so much and not keeping to themselves and I suppose that’s really because the mindset going into them isn’t about the connection you have with the other people as much as it is at a metal concert – metal-heads are fucking awesome people \m/ – but as a distributed network it works with a collective, active and voluntary participation from parties involved.
EDIT: Don’t get me wrong, Flume is flippin awesome too!

Holly also mentioned that the idea of distributed networks appealed to her sense of democracy and/or possibly socialism, but as Eric Hall puts it, “IP uses an anarchic and highly distributed model, with every device being an equal peer to every other device on the global Internet.” and I believe this is more accurately representative of what the internet and distributed network are/have the potential to be, but also kind of like what I ascribed the brain is to hoomanz.

“We’re used to the idea of the internet being characterised as a democratic, open, non-hierarchical technology and space: is Galloway arguing something that fundamentally challenges this?”

 Anarkitty

Lets play

First off, to the by now non-existent readership of mine, I realise my blog has been a little barren lately, but that’s because I’ve got many posts floating around incomplete in the dashboard waiting for some curation and closure, this is not entirely due to negligence. heh. My apologies.

Its been bugging me all week just thinking over again what was discussed in the unlecture 8.0, and how the idea of hypertextual games unanimously being regarded as mostly unfeasible. Being an avid player of video games this got me thinking quite a bit as to just what a game is exactly. Adrian mentioned being a part of the first discussion that covered this and mentioned that games do not require a story and are not narrative based. He also mentioned that games are governed by a notion of winning.

“You can’t win stories”

So what is a game then? Is a game supposed to be fun, or is it supposed to be competitive? Are games supposed to have narratives at all or does that turn them into something else?

How can a game be competitive and fun if there is always a loser? [For arguments sake] If losing isn’t fun, should competitive games be called games at all since there is always a loser (doesn’t that mean its always not fun for someone playing it), and wouldn’t that mean its just a competition and not a game? What about games that are narrative driven which rely on character development and have multiple endings or none at all (like Dungeons & Dragons or Skyrim maybe?) [my thinking is that the narrative IS the game and the platform is inconsequential] You play [maybe with friends] to navigate a fictional world which is being moderated or controlled by the game master(D&D) or game engine (Skyrim). Who are you competing against here – the game master? the fictional world? Is losing insubstantial when/because there is no human opponent? What constitutes as winning the game? -the closure you get from the ending narrative which could potentially change at any point (is that what makes these games fun? Closure). Doesn’t that mean you can win stories? Or does that mean that these aren’t games at all.

Isn’t that what interactive narratives give us – The ability to create, direct or choose our own paths and conclusions by concluding or “winning ” the stories we explore the way we want to? Maybe not so much in Skyrim  – as it does has a specific ending, but the way you get there and what happens in between is entirely up to you within the confines of the world you’re in and where although the provided content is limited by technology, is still massive enough and explores so many avenues, that most people will never get to see or explore even half the content – but its getting there. Would that mean that interactive narratives are actually games we play?

I think games are meant to be fun and non-competitive but challenging. We hoomans find that the more we do something the better we get at it, and games are an avenue for exploring potentiality which could be why they’re fun because of the interactivity and discovery that it comes with.

Then again.. isn’t that what art is? blerhg..

Time to go on an adventure!!

Since hypertext fiction does not have the fixed, tangible beginnings and endings of print stories and books, readers decide when their experience of the text ends. – Douglas, J. Yellowlees

unsymp 8.0

Some babblings from the unsymposium.

On Games!
Today we went over video games as hypertextual and touched on game theory but didn’t really get into it. I’d like to go deeper into this, what makes a game a game?  Adrian said –  A game has no story or narrative and is goverened by a notion of winning.You can’t “win” a story. American idol isn’t a reality tv show its a game show. There a lot of shows are out there like this. And sometimes that thought makes me feel very sad. No.. it always make me sad.
When we play games with animals i.e. a dog it plays back which is a form of inter-species communication. what does this mean?! that living things can interact with each other!

On Systems (OS)
Hypertext is emergent, a structure forms as you create in it, it isn’t something you plan beforehand like a construction. We touched on how history is formed by many truths and not just one, and a linear history is unrealistic/unreliable.. It sounds like a hypertext system has no real beginning and no foreseeable end – a black hole?

I may have misheard but this was said “Learning as the ontological encounter of the weird.” I like that haha.

 

 

Mass Madness

A friend introduced me to this video which discusses a lot of Freudian idealologies ideologies and how they’ve come to shape our world. What I could draw from it was that in fear of a second Hitler type ordeal, governments scared themselves so shitless of the animalistic nature of human beings, that they resorted to developing methods of controlling or steering the minds of the people by manufacturing a desire within people to want things that they may not have actually wanted (turns out its easier to do than you’d imagine).
I found it pretty ironic ‘they’ reacted precisely in the manner of that which they attempted to control.

Worth a watch.

But be warned, its 4 one hour documentaries, so pace yourself.

http://vimeo.com/61857758

So apparently that video has been taken down, but NOT TO WORRY I should’ve written it down here in the first place. The thing you wanna look for is Adam Curtis’s Century of Self documentary. You can still find it on Vimeo but I think it’s in 4 parts now. Links soon =D

EDIT:

Link to Part 1 Happiness Machines – Vimeo

Link to Part 2 The Engineering of Consent Vimeo –

Link to Part 3 There is a Policeman Inside All Our Heads: He Must Be Destroyed Vimeo

https://vimeo.com/54417979

Link to Part 4 Eight People Sipping Wine in Kettering  Vimeo