Last session of the Another World studio…

…is tomorrow! (Thursday 25 May 11.30)

A REMINDER (and for those who weren’t there) – if you want your work to be part of tomorrow’s great table read bonanza, please email me up to 5 pages by no later than 11am.

Also – today we watched the opening minutes of Withnail and I (1987) and Nightcrawler (2014), as well as reading from the Withnail and I screenplay. PDFs for both are in the Drive – we will briefly continue the discussion tomorrow so familiarise yourselves with those idiosyncratic and, arguably, innovative approaches to screenwriting.

See you tomorrow!

Prototypes, Scriptments and Proofs-of-Narrative

The course guide quotes filmmaker and scholar Kathryn Millard, who suggests in her book Screenwriting in a Digital Era: “Write for place. Decide on a setting for your script and write for it” (2014, p. 184).

This is actually Number 4 in her ‘Manifesto for sustainable screenwriting”. In consideration of Project Brief 4, I thought I’d draw your attention to Number 10:

“Develop prototypes.  Work quick and dirty.  Your script can be a map, sketches, photo-texts, a wiki, a list scenes that form part of a jigsaw, a graphic novel, a video trailer, a short film – whatever works” (Millard 2014, p. 184-5).

As discussed in the studio today, also relevant to the ‘proof-of-narrative’ deliverable of Project Brief 4, are the pages on The Scriptment in the Screen Australia document in our shared drive (p. 11-12).

According to Screen Australia, the term ‘scriptment’ “refers to a document that is part script, part treatment, and may include visual materials. It is likely to be a more expanded and detailed document than a treatment or scene breakdown, and incorporate some scene writing and possibly images as well as prose” (2016, p. 10).

Also:

“Scriptments may also be used to showcase important visual aspects of the story, and include illustrations, concept art, photographs etc. They may be more suited to some filmmakers as a way to express their style of storytelling and what will make their project special” (Screen Australia 2016, p. 11).

This description of a ‘scriptment’, as well as Millard’s of a ‘prototype’ might inspire you in assembling your ‘proofs of narrative”.

PS:

If you have plans to quote the Screen Australia document in your final post, how I’ve cited it above is correct for Harvard style. This is how to cite it in your reference list: Screen Australia 2016, Info Guide: Story Documents, 2016, viewed 17 May, <https://www.screenaustralia.gov.au/getmedia/7b189b10-2ce4-47d1-b206-bee3de29a419/Story-documents-drama-final-January-2016.pdf>

Workshop 9B (tomorrow, Thursday 4 May)

Hi everyone,

Here are tomorrow’s workshop groups as assembled in part with those who were there at the end of the session today (I have Vera’s apologies and Ella is overseas).

As also advised, we are doing a script editing exercise tomorrow – the scripts for analysis are in the Drive in a folder called ‘Week 9 activities’.

Ideally, before class:

Group 1 read and take notes on Script 1.

Group 2 read and take notes on Script 2.

Group 3 read and take notes on Script 3.

Groups 4 & 5 read and take notes on Script 4.

Before workshops continue, you will compare notes with the other members of your group and discuss the screenwriting techniques and conventions therein.

GROUP 1:

Alexandra

Farina

Dana

Liam

Jamie

GROUP 2:

Jen

Riah

Brydan

Luke

Alex

GROUP 3:

Justin

Dan

Ed

Margot

Isobell

GROUP 4:

Michael

Matts

Meg

Marco

GROUP 5:

Amy

Sam

Alaine

Andrew

Olivia

 

See you all tomorrow!

ATMOSPHERIA

Somehow, in the excitement of mid-semester break and the build up to the presentation extravaganza, I neglected to post our collective musings on what makes an Atmospheria (with due respect to Ed’s Central World Tendency):

Thanks, Dana, for sending the notes and deciphering my whiteboard scratchings!

(Michael – your table’s excellent example of an Atmospheria/CWT would be a welcome addition to this post should you feel inclined to share those notes)

 

World logline

Things to include:

  • Setting (location and time)
  • Rules
  • Parameters eg. A small town where no on leaves
  • History
    > influences people (way they are, way they react)
    > influences landscape
  • Character if it is relevant to the setting or world
    > eg. Her – Theodore’s narrative arc/choices/character progression is a consequence of the world he is in
  • Central world tendency
  • Tone/setting – in the way this statement is written
  • Characters input insofar as defining conflict of world (use, view or interact with world)

Workshop Groups for tomorrow (Week 8, Thursday 27 April)

Listed here: Week 8 workshop groups

The name in italics belongs to the person workshopping their work tomorrow.

We will continue with this plan to workshop in small groups of changing members until Week 10, then decide if we want to change the system or continue.

We will also talk tomorrow about a system for sending on work ahead of time (say, the Sunday before the Wednesday/Thursday sessions).

See you tomorrow!

What makes a world? Part II

Below is the list from our post 9 March when we first brainstormed the question:

cultures

political structures

setting (and, we agreed, this is a wide category in itself)

boundaries (which relates to setting and character backstories)

character backstory as tool for exploring limitations and responses to world >>> Boundaries of the world

rules (internal logic)

genre (which affects the way you present the world and also the rules of it)

social constructs

political structures

incentive

pressure/outside forces

scope of characters

problems e.g. post apocalyptic

Yesterday, after three weeks of exploring and analysing ‘world’, we had these elements to add (thanks to Dana for taking notes!)

Elements that shape a world:

  • Tone
  • Ideologies
  • Weather/climate/environmental conditions
    > isolation/remote versus freedom/community/connectedness
  • Allusion to worlds previously created/explored
  • Colour/costume
  • Pace
    > how points of escalation occur
    > city – frenzied
  • Sound
  • Rhythm