What makes a world? Part II

Below is the list from our post 9 March when we first brainstormed the question:

cultures

political structures

setting (and, we agreed, this is a wide category in itself)

boundaries (which relates to setting and character backstories)

character backstory as tool for exploring limitations and responses to world >>> Boundaries of the world

rules (internal logic)

genre (which affects the way you present the world and also the rules of it)

social constructs

political structures

incentive

pressure/outside forces

scope of characters

problems e.g. post apocalyptic

Yesterday, after three weeks of exploring and analysing ‘world’, we had these elements to add (thanks to Dana for taking notes!)

Elements that shape a world:

  • Tone
  • Ideologies
  • Weather/climate/environmental conditions
    > isolation/remote versus freedom/community/connectedness
  • Allusion to worlds previously created/explored
  • Colour/costume
  • Pace
    > how points of escalation occur
    > city – frenzied
  • Sound
  • Rhythm

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