Below is the list from our post 9 March when we first brainstormed the question:
cultures
political structures
setting (and, we agreed, this is a wide category in itself)
boundaries (which relates to setting and character backstories)
character backstory as tool for exploring limitations and responses to world >>> Boundaries of the world
rules (internal logic)
genre (which affects the way you present the world and also the rules of it)
social constructs
political structures
incentive
pressure/outside forces
scope of characters
problems e.g. post apocalyptic
Yesterday, after three weeks of exploring and analysing ‘world’, we had these elements to add (thanks to Dana for taking notes!)
Elements that shape a world:
- Tone
- Ideologies
- Weather/climate/environmental conditions
> isolation/remote versus freedom/community/connectedness - Allusion to worlds previously created/explored
- Colour/costume
- Pace
> how points of escalation occur
> city – frenzied - Sound
- Rhythm