What makes a world? Part II

Below is the list from our post 9 March when we first brainstormed the question:

cultures

political structures

setting (and, we agreed, this is a wide category in itself)

boundaries (which relates to setting and character backstories)

character backstory as tool for exploring limitations and responses to world >>> Boundaries of the world

rules (internal logic)

genre (which affects the way you present the world and also the rules of it)

social constructs

political structures

incentive

pressure/outside forces

scope of characters

problems e.g. post apocalyptic

Yesterday, after three weeks of exploring and analysing ‘world’, we had these elements to add (thanks to Dana for taking notes!)

Elements that shape a world:

  • Tone
  • Ideologies
  • Weather/climate/environmental conditions
    > isolation/remote versus freedom/community/connectedness
  • Allusion to worlds previously created/explored
  • Colour/costume
  • Pace
    > how points of escalation occur
    > city – frenzied
  • Sound
  • Rhythm

Week 5 reading

Hi everyone,

As we head into constructing your own worlds, we’ll explore the genres, forms and media within they might be housed.

Please read this chapter on genre before Wednesday, and come with at least one comment or question about it to kickstart our discussion.

Look forward to heading into the creation process!

See you next week,

Stayci

Examples of ‘world’ – week 4 (and into week 5)

Thanks, everyone, for another really great week.

The details of the second half of the Thursday studio (building our collection of ‘world’ resources), including what we viewed/heard and what’s coming up, are in this Google doc in our shared Drive.

Your contributions have made for an inspiring collection of existing visual and aural worlds so far, a very rich resource as we head into the phase of creating your own!